Release an array of arrows at troops to easily destroy platoons, spreading wide, these arrows can not be avoided and are sure to take care of business.

The Arrow Launcher has a huge range, but cannot attack anything that gets to close to it, so be sure to finish your enemies off first! The Arrow Launcher only targets ground troops.

Arrow_Launcher.png
Size Attack Speed Attack Range Damage Type Troop Target Type
3x3 0.33 shots per second (3s) 7-18 tiles Physical, Spread Damage Ground
Level Upgrade Cost (Gold) Upgrade Cost (Rings) Upgrade Time Stronghold Level Required Mithril Required
1 770,000 80 21 Hours 9 N/A
2 960,000 90 1 Day 6 Hours 9 N/A
3 1,300,000 120 2 Days 14 Hours 10 N/A
4 2,300,000 240 3 Days 14 Hours 12 N/A
5 4,000,000 960 5 Days 18 Hours 14 N/A
6 5,000,000 1,600 8 Days 15 N/A
7 7,830,000 3,000 10 Days 16 N/A
8 9,400,000 4,950 14 Days 16 40
9 11,280,000 8,900 14 Days 17 65
10 12,620,000 13,000 14 Days 17 120
11 14,000,000 15,000 14 Days 18 160
Level Hit Points Damage Per Second Damage Per Arrow
1 715 5.30 16 - 16
2 755 5.60 17 - 17
3 800 6.40 19 - 19
4 880 7.90 24 - 24
5 1175 9.40 28 - 28
6 1385 10.9 33 - 33
7 1650 17.64 54 - 63
8 1950 22.87 63 - 74
9 2250 26.00 72 - 84
10 2650 31.00 85 - 100
11 3048 35.00 98 - 115

Mithril Upgrade costs

Once you have invested in an upgrade tree (see below) you are locked into it. The initial mithril cost of the Flame, Chill, and Execute upgrade are 3, while the Blood mithril upgrade will cost 17 mithril initially. To invest you must pay the Mithril and ring cost which scales based in points already invested:

Count Flame, Chill, Execute Mithril Cost Flame, Chill, Execute Ring Cost Blood Mithril Cost Blood Ring Cost
1 3 350 17 350
2 4 780 4 780
3 5 1400 5 1400
4 6 2350 6 2350
5 7 3600 7 3600