Event Details

The event will run for 2 weeks, and has a similar format to the previous "The Living Flame" event.

Start: Friday, 4th September, 2015 at 11AM GMT
End: Friday, 18th September, 2015 at 11AM GMT

Week 1

Start: Friday, 4th September, 2015 at 11AM GMT
End: Friday, 11th September, 2015 at 11AM GMT

The stirring wind whispers words of change, re-awakening your Kingdom's Pyre, with the power of Nature!
A temporary Earth Pyre Kingdom project will be available for gold donations.
During this period, your kingdom members can donate to the project to increase the count and level of Nature Elementals.
These Nature Elementals will be available for both offense, and defense during both weeks of the event.
During offense, you will have an additional squad of Nature Elementals to deploy during battle.
During defense, the Nature Elementals will spawn from your Bunker(s) along with your Soldiers.

Earth Pyre Project Donations Required Squad / Offense Bunkers
Level 0 - - -
Level 1 2,000 Gold x 105 2 x Level 2 1 x Level 2
Level 2 15,000 Gold x 140 2 x Level 3 1 x Level 3
Level 3 79,000 Gold x 175 2 x Level 5 1 x Level 5
Level 4 116,500 Gold x 210 2 x Level 7 1 x Level 7
Level 5 580,500 Gold x 245 3 x Level 11 2 x Level 11

Note: Donations have a 20 minute cooldown


Week 2

Start: Friday, 11th September, 2015 at 11AM GMT
End: Friday, 18th September, 2015 at 11AM GMT

The Earth Pyre project is closed for donations, however the Nature Elementals are still available for use.

At the end of week 2, the temporary Earth Pyre project will be removed from your kingdom. Nature Elementals will no longer spawn from your bunker on defense, and you'll no longer have the additional squad of Nature Elementals to use during offense.

Nature Elementals

Mana from buildings that have been destroyed by this creature is absorbed, allowing it to inflict increased damage on their attacks. Additionally, when a Nature Elemental dies, it will explode and coat nearby targets with corrosive poison.

Level Health Damage Per Second Target Damage Death Explosion Damage
2 130 12.19 16 - 23 82 - 85
3 160 15.00 19 - 29 101 - 104
5 205 19.38 25 - 37 129 - 133
7 235 21.88 28 - 42 148 - 153
11 295 27.66 35 - 53 186 - 192