Table of Contents
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29-November 2019 Defense Sale
From Friday, November 29th to Thursday, December 5th Strongholds level 1 - 18 and many defenses have their upgrade costs reduced by up to 70%, and upgrade times reduced by up to 30%.
- Please note that any discounted upgrades which have not completed their upgrade by Thursday, December 5th at 11:00 UTC when the sale concludes will have the difference between their sale upgrade time and standard time added on to their remaining upgrade time. We strongly recommend completing your upgrades prior to the end of the sale.
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
2 | 1500 Gold | 450 Gold | 5 Minutes | 3 Minutes 30 Seconds |
3 | 3000 Gold | 900 Gold | 30 Minutes | 21 Minutes |
4 | 6000 Gold | 1800 Gold | 2 Hours | 1 Hour 24 Minutes |
5 | 16,000 Gold 150 Rings | 4800 Gold 60 Rings | 4 Hours | 2 Hours 48 Minutes |
6 | 48,000 Gold 280 Rings | 14,400 Gold 112 Rings | 6 Hours | 4 Hours 12 Minutes |
7 | 170,000 Gold 350 Rings | 51,000 Gold 140 Rings | 8 Hours | 5 Hours 36 Minutes |
8 | 400,000 Gold 800 Rings | 120,000 Gold 320 Rings | 12 Hours | 8 Hours 24 Minutes |
9 | 800,000 Gold 1250 Rings | 240,000 Gold 500 Rings | 1 Day | 16 Hours 48 Minutes |
10 | 1,200,000 Gold 2000 Rings | 360,000 Gold 800 Rings | 1 Day 12 Hours | 1 Day 1 Hour 12 Minutes |
11 | 1,750,000 Gold 4000 Rings | 525,000 Gold 1600 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
12 | 2,200,000 Gold 5000 Rings | 660,000 Gold 2000 Rings | 4 Days | 2 Days 19 Hours 12 Minutes |
13 | 2,500,000 Gold 6500 Rings | 750,000 Gold 2600 Rings | 5 Days | 3 Days 12 Hours |
14 | 3,250,000 Gold 16,000 Rings | 975,000 Gold 6400 Rings | 6 Days | 4 Days 4 Hours 48 Minutes |
15 | 4,000,000 Gold 25,000 Rings | 1,600,000 Gold 10,000 Rings | 8 Days | 5 Days 14 Hours 24 Minutes |
16 | 7,120,000 Gold 38,500 Rings | 3,204,000 Gold 19,250 Rings | 10 Days | 7 Days |
17 | 8,540,000 Gold 53,900 Rings | 4,270,000 Gold 29,645 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
18 | 11,000,000 Gold 65,000 Rings | 5,500,000 Gold 39,000 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost |
---|---|---|
1 | 300 Gold | 90 Gold |
2 | 2000 Gold | 600 Gold |
3 | 4500 Gold | 1350 Gold |
4 | 8000 Gold | 2400 Gold |
5 | 35,000 Gold | 10,500 Gold |
6 | 250,000 Gold | 75,000 Gold |
7 | 1,000,000 Gold | 300,000 Gold |
8 | 1,500,000 Gold | 450,000 Gold |
9 | 2,000,000 Gold | 600,000 Gold |
10 | 2,750,000 Gold | 825,000 Gold |
11 | 4,000,000 Gold | 1,600,000 Gold |
12 | 7,120,000 Gold | 3,204,000 Gold |
13 | 8,000,000 Gold | 3,600,000 Gold |
14 | 9,600,000 Gold | 4,800,000 Gold |
15 | 11,520,000 Gold | 8,064,000 Gold |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 390 Gold | 117 Gold | 2 Minutes | 1 Minute 24 Seconds |
2 | 430 Gold | 129 Gold | 4 Minutes | 2 Minutes 48 Seconds |
3 | 900 Gold | 270 Gold | 12 Minutes | 8 Minutes 24 Seconds |
4 | 2000 Gold | 600 Gold | 1 Hour | 42 Minutes |
5 | 5400 Gold | 1620 Gold | 2 Hours | 1 Hour 24 Minutes |
6 | 20,000 Gold | 6000 Gold | 3 Hours | 2 Hours 6 Minutes |
7 | 72,000 Gold | 21,600 Gold | 4 Hours | 2 Hours 48 Minutes |
8 | 180,000 Gold | 54,000 Gold | 5 Hours | 3 Hours 30 Minutes |
9 | 380,000 Gold 25 Rings | 114,000 Gold 10 Rings | 9 Hours | 6 Hours 18 Minutes |
10 | 590,000 Gold 50 Rings | 177,000 Gold 20 Rings | 14 Hours | 9 Hours 48 Minutes |
11 | 900,000 Gold 75 Rings | 270,000 Gold 30 Rings | 1 Day 9 Hours | 23 Hours 6 Minutes |
12 | 1,200,000 Gold 125 Rings | 360,000 Gold 50 Rings | 2 Days | 1 Day 9 Hours 36 Minutes |
13 | 1,500,000 Gold 150 Rings | 450,000 Gold 60 Rings | 2 Days 9 Hours | 1 Day 15 Hours 54 Minutes |
14 | 2,000,000 Gold 225 Rings | 600,000 Gold 90 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
15 | 2,600,000 Gold 600 Rings | 780,000 Gold 240 Rings | 3 Days 12 Hours | 2 Days 10 Hours 48 Minutes |
16 | 3,400,000 Gold 1000 Rings | 1,360,000 Gold 500 Rings | 5 Days | 3 Days 12 Hours |
17 | 6,050,000 Gold 2200 Rings | 2,722,500 Gold 1210 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
18 | 7,000,000 Gold 3135 Rings | 3,150,000 Gold 1724 Rings | 10 Days | 7 Days |
19 | 8,400,000 Gold 5600 Rings | 4,200,000 Gold 3360 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
20 | 9,600,000 Gold 9500 Rings | 4,800,000 Gold 5700 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
21 | 11,000,000 Gold 12,000 Rings | 7,700,000 Gold 8400 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
22 | 14,000,000 Gold 12,000 Rings | 9,800,000 Gold 8400 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 18,000 Gold | 5400 Gold | 3 Hours | 2 Hours 6 Minutes |
2 | 27,000 Gold | 8100 Gold | 3 Hours 30 Minutes | 2 Hours 27 Minutes |
3 | 65,000 Gold | 19,500 Gold | 4 Hours | 2 Hours 48 Minutes |
4 | 160,000 Gold | 48,000 Gold | 6 Hours | 4 Hours 12 Minutes |
5 | 510,000 Gold 60 Rings | 153,000 Gold 24 Rings | 15 Hours | 10 Hours 30 Minutes |
6 | 1,100,000 Gold 144 Rings | 330,000 Gold 58 Rings | 2 Days | 1 Day 9 Hours 36 Minutes |
7 | 1,800,000 Gold 248 Rings | 540,000 Gold 99 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
8 | 3,100,000 Gold 1100 Rings | 1,240,000 Gold 550 Rings | 6 Days | 4 Days 4 Hours 48 Minutes |
9 | 4,200,000 Gold 2200 Rings | 1,680,000 Gold 1100 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
10 | 6,900,000 Gold 3630 Rings | 3,105,000 Gold 1997 Rings | 10 Days | 7 Days |
11 | 8,280,000 Gold 6500 Rings | 4,140,000 Gold 3900 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
12 | 9,280,000 Gold 10,500 Rings | 4,640,000 Gold 6300 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
13 | 10,400,000 Gold 12,500 Rings | 7,280,000 Gold 8750 Rings | 14 Days | 10 Days 12 Minutes |
14 | 16,500,000 Gold 13,000 Rings | 11,550,000 Gold 9100 Rings | 14 Days | 10 Days 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 18,000 Gold | 5400 Gold | 3 Hours | 2 Hours 6 Minutes |
2 | 30,000 Gold | 9000 Gold | 3 Hours 30 Minutes | 2 Hours 27 Minutes |
3 | 68,000 Gold | 20,400 Gold | 4 Hours | 2 Hours 48 Minutes |
4 | 170,000 Gold | 51,000 Gold | 6 Hours | 3 Hours 30 Minutes |
5 | 560,000 Gold 50 Rings | 168,000 Gold 20 Rings | 13 Hours | 9 Hours 6 Minutes |
6 | 860,000 Gold 70 Rings | 258,000 Gold 28 Rings | 1 Day 8 Hours | 22 Hours 24 Minutes |
7 | 1,400,000 Gold 140 Rings | 420,000 Gold 56 Rings | 2 Days 8 Hours | 1 Day 15 Hours 12 Minutes |
8 | 1,900,000 Gold 200 Rings | 570,000 Gold 80 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
9 | 3,200,000 Gold 900 Rings | 1,280,000 Gold 450 Rings | 5 Days | 3 Days 12 Hours |
10 | 5,700,000 Gold 2000 Rings | 2,565,000 Gold 1100 Rings | 6 Days | 4 Days 4 Hours 48 Minutes |
11 | 6,840,000 Gold 3100 Rings | 3,420,000 Gold 1860 Rings | 10 Days | 7 Days |
12 | 7,710,000 Gold 6000 Rings | 3,855,000 Gold 3600 Rings | 10 Days | 7 Days |
13 | 8,690,000 Gold 8000 Rings | 6,083,000 Gold 5600 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
14 | 12,000,000 Gold 10,000 Rings | 8,400,000 Gold 7000 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 400 Gold | 120 Gold | 2 Minutes | 1 Minute 24 Seconds |
2 | 500 Gold | 150 Gold | 4 Minutes | 2 Minutes 48 Seconds |
3 | 950 Gold | 285 Gold | 12 Minutes | 8 Minute 24 Seconds |
4 | 2100 Gold | 630 Gold | 1 Hour | 42 Minutes |
5 | 5700 Gold | 1710 Gold | 2 Hours | 1 Hour 24 Minutes |
6 | 76,000 Gold | 22,800 Gold | 4 Hours | 2 Hours 48 Minutes |
7 | 400,000 Gold 25 Rings | 120,000 Gold 10 Rings | 9 Hours | 6 Hours 18 Minutes |
8 | 950,000 Gold 75 Rings | 285,000 Gold 30 Rings | 1 Day 9 Hours | 23 Hours 6 Minutes |
9 | 1,600,000 Gold 150 Rings | 480,000 Gold 60 Rings | 2 Days 9 Hours | 1 Day 15 Hours 54 Minutes |
10 | 2,700,000 Gold 600 Rings | 810,000 Gold 240 Rings | 3 Days 12 Hours | 2 Days 10 Hours 48 Minutes |
11 | 8,900,000 Gold 3000 Rings | 4,005,000 Gold 1650 Rings | 5 Days | 3 Days 12 Hours |
12 | 10,700,000 Gold 6000 Rings | 4,815,000 Gold 3300 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
13 | 12,310,000 Gold 10,800 Rings | 6,155,000 Gold 6480 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
14 | 13,000,000 Gold 21,000 Rings | 6,500,000 Gold 12,600 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
15 | 13,800,000 Gold 23,000 Rings | 9,660,000 Gold 16,100 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
16 | 16,500,000 Gold 23,000 Rings | 11,550,000 Gold 16,100 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 2200 Gold | 660 Gold | 2 Hours | 1 Hour 24 Minutes |
2 | 4000 Gold | 1200 Gold | 2 Hours 30 Minutes | 1 Hour 45 Minutes |
3 | 8000 Gold | 2400 Gold | 3 Hours | 2 Hours 6 Minutes |
4 | 29,000 Gold | 8700 Gold | 4 Hours | 2 Hours 48 Minutes |
5 | 100,000 Gold | 30,000 Gold | 6 Hours | 4 Hours 12 Minutes |
6 | 550,000 Gold 25 Rings | 165,000 Gold 10 Rings | 12 Hours | 8 Hours 24 Minutes |
7 | 1,300,000 Gold 105 Rings | 390,000 Gold 42 Rings | 1 Day 12 Hours | 1 Day 1 Hour 12 Minutes |
8 | 1,600,000 Gold 175 Rings | 480,000 Gold 70 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
9 | 2,000,000 Gold 210 Rings | 600,000 Gold 84 Rings | 3 Days 12 Hours | 2 Days 10 Hours 48 Minutes |
10 | 3,400,000 Gold 840 Rings | 1,020,000 Gold 336 Rings | 4 Days 16 Hours | 3 Days 6 Hours 24 Minutes |
11 | 4,400,000 Gold 1400 Rings | 1,760,000 Gold 700 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
12 | 6,410,000 Gold 2000 Rings | 2,884,500 Gold 1100 Rings | 9 Days | 6 Days 7 Hours 12 Minutes |
13 | 7,400,000 Gold 3300 Rings | 3,330,000 Gold 1815 Rings | 10 Days | 7 Days |
14 | 8,880,000 Gold 6300 Rings | 4,440,000 Gold 3780 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
15 | 10,020,000 Gold 11,000 Rings | 5,010,000 Gold 6600 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
16 | 11,300,000 Gold 14,000 Rings | 7,910,000 Gold 9800 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
17 | 16,000,000 Gold 14,000 Rings | 11,200,000 Gold 9800 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 190,000 Gold | 57,000 Gold | 5 Hours | 3 Hours 30 Minutes |
2 | 240,000 Gold | 72,000 Gold | 5 Hours 30 Minutes | 3 Hours 51 Minutes |
3 | 400,000 Gold 25 Rings | 120,000 Gold 10 Rings | 9 Hours | 6 Hours 20 Minutes |
4 | 510,000 Gold 30 Rings | 153,000 Gold 12 Rings | 12 Hours | 8 Hours 24 Minutes |
5 | 930,000 Gold 55 Rings | 279,000 Gold 22 Rings | 16 Hours | 11 Hours 12 Minutes |
6 | 1,200,000 Gold 140 Rings | 360,000 Gold 56 Rings | 2 Days | 1 Day 9 Hours 36 Minutes |
7 | 2,100,000 Gold 250 Rings | 630,000 Gold 100 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
8 | 3,600,000 Gold 1100 Rings | 1,440,000 Gold 550 Rings | 5 Days | 3 Days 12 Hours |
9 | 4,810,000 Gold 1200 Rings | 2,164,500 Gold 660 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
10 | 5,770,000 Gold 2200 Rings | 2,885,000 Gold 1320 Rings | 9 Days | 6 Days 7 Hours 12 Minutes |
11 | 6,480,000 Gold 5500 Rings | 3,240,000 Gold 3300 Rings | 9 Days | 6 Days 7 Hours 12 Minutes |
12 | 7,250,000 Gold 8000 Rings | 5,075,000 Gold 5600 Rings | 10 Days | 7 Days |
13 | 12,500,000 Gold 11,000 Rings | 8,750,000 Gold 7700 Rings | 10 Days | 7 Days |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 770,000 Gold 80 Rings | 231,000 Gold 32 Rings | 21 Hours | 14 Hours 42 Minutes |
2 | 960,000 Gold 90 Rings | 288,000 Gold 36 Rings | 1 Day 6 Hours | 21 Hours |
3 | 1,300,000 Gold 120 Rings | 390,000 Gold 48 Rings | 2 Days 14 Hours | 1 Day 19 Hours 24 Minutes |
4 | 2,300,000 Gold 240 Rings | 690,000 Gold 96 Rings | 3 Days 14 Hours | 2 Days 12 Hours 12 Minutes |
5 | 4,000,000 Gold 960 Rings | 1,200,000 Gold 384 Rings | 5 Days 18 Hours | 4 Days 36 Minutes |
6 | 5,000,000 Gold 1600 Rings | 2,000,000 Gold 800 Rings | 8 Days | 4 Days 21 Hours 36 Minutes |
7 | 7,830,000 Gold 3000 Rings | 3,523,500 Gold 1650 Rings | 10 Days | 7 Days |
8 | 9,400,000 Gold 4950 Rings | 4,230,000 Gold 2723 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
9 | 11,280,000 Gold 8900 Rings | 5,640,000 Gold 5340 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
10 | 12,620,000 Gold 13,000 Rings | 6,310,000 Gold 7800 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
11 | 14,000,000 Gold 15,000 Rings | 9,800,000 Gold 10,500 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
12 | 18,500,000 Gold 20,000 Rings | 12,950,000 Gold 14,000 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 3,000,000 Gold 780 Rings | 900,000 Gold 312 Rings | 4 Days 18 Hours | 3 Days 7 Hours 48 Minutes |
2 | 3,800,000 Gold 960 Rings | 1,140,000 Gold 384 Rings | 5 Days 6 Hours | 3 Days 16 Hours 12 Minutes |
3 | 4,300,000 Gold 1200 Rings | 1,720,000 Gold 600 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
4 | 5,000,000 Gold 1600 Rings | 2,000,000 Gold 800 Rings | 7 Days 12 Hours | 4 Days 21 Hours 36 Minutes |
5 | 8,900,000 Gold 4000 Rings | 4,005,000 Gold 2200 Rings | 8 Days | 5 Days 14 Hours 24 Minutes |
6 | 10,700,000 Gold 7200 Rings | 4,815,000 Gold 3960 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
7 | 12,840,000 Gold 13,000 Rings | 6,420,000 Gold 7800 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
8 | 13,000,000 Gold 20,000 Rings | 6,500,000 Gold 12,000 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
9 | 14,500,000 Gold 25,000 Rings | 10,150,000 Gold 17,500 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
10 | 18,500,000 Gold 25,000 Rings | 12,950,000 Gold 17,500 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 14,000,000 Gold 25,000 Rings | 9,800,000 Gold 17,500 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
2 | 16,000,000 Gold 25,000 Rings | 11,200,000 Gold 17,500 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
23-May 2019 Defense Sale
From Thursday, May 23rd to Thursday, May 30th Strongholds level 1 - 18 and many defenses have their upgrade costs reduced by up to 70%, and upgrade times reduced by up to 30%.
- Please note that any discounted upgrades which have not completed their upgrade by Thursday, May 30th at 13:00 UTC when the sale concludes will have the difference between their sale upgrade time and standard time added on to their remaining upgrade time. We strongly recommend completing your upgrades prior to the end of the sale.
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
2 | 1500 Gold | 450 Gold | 5 Minutes | 3 Minutes 30 Seconds |
3 | 3000 Gold | 900 Gold | 30 Minutes | 21 Minutes |
4 | 6000 Gold | 1800 Gold | 2 Hours | 1 Hour 24 Minutes |
5 | 16,000 Gold 150 Rings | 4800 Gold 60 Rings | 4 Hours | 2 Hours 48 Minutes |
6 | 48,000 Gold 280 Rings | 14,400 Gold 112 Rings | 6 Hours | 4 Hours 12 Minutes |
7 | 170,000 Gold 350 Rings | 51,000 Gold 140 Rings | 8 Hours | 5 Hours 36 Minutes |
8 | 400,000 Gold 800 Rings | 120,000 Gold 320 Rings | 12 Hours | 8 Hours 24 Minutes |
9 | 800,000 Gold 1250 Rings | 240,000 Gold 500 Rings | 1 Day | 16 Hours 48 Minutes |
10 | 1,200,000 Gold 2000 Rings | 360,000 Gold 800 Rings | 1 Day 12 Hours | 1 Day 1 Hour 12 Minutes |
11 | 1,750,000 Gold 4000 Rings | 525,000 Gold 1600 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
12 | 2,200,000 Gold 5000 Rings | 660,000 Gold 2000 Rings | 4 Days | 2 Days 19 Hours 12 Minutes |
13 | 2,500,000 Gold 6500 Rings | 750,000 Gold 2600 Rings | 5 Days | 3 Days 12 Hours |
14 | 3,250,000 Gold 16,000 Rings | 975,000 Gold 6400 Rings | 6 Days | 4 Days 4 Hours 48 Minutes |
15 | 4,000,000 Gold 25,000 Rings | 1,600,000 Gold 10,000 Rings | 8 Days | 5 Days 14 Hours 24 Minutes |
16 | 7,120,000 Gold 38,500 Rings | 3,204,000 Gold 19,250 Rings | 10 Days | 7 Days |
17 | 8,540,000 Gold 53,900 Rings | 4,270,000 Gold 29,645 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
18 | 11,000,000 Gold 65,000 Rings | 5,500,000 Gold 39,000 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost |
---|---|---|
1 | 300 Gold | 90 Gold |
2 | 2000 Gold | 600 Gold |
3 | 4500 Gold | 1350 Gold |
4 | 8000 Gold | 2400 Gold |
5 | 35,000 Gold | 10,500 Gold |
6 | 250,000 Gold | 75,000 Gold |
7 | 1,000,000 Gold | 300,000 Gold |
8 | 1,500,000 Gold | 450,000 Gold |
9 | 2,000,000 Gold | 600,000 Gold |
10 | 2,750,000 Gold | 825,000 Gold |
11 | 4,000,000 Gold | 1,600,000 Gold |
12 | 7,120,000 Gold | 3,204,000 Gold |
13 | 8,000,000 Gold | 3,600,000 Gold |
14 | 9,600,000 Gold | 4,800,000 Gold |
15 | 11,520,000 Gold | 8,064,000 Gold |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 390 Gold | 117 Gold | 2 Minutes | 1 Minute 24 Seconds |
2 | 430 Gold | 129 Gold | 4 Minutes | 2 Minutes 48 Seconds |
3 | 900 Gold | 270 Gold | 12 Minutes | 8 Minutes 24 Seconds |
4 | 2000 Gold | 600 Gold | 1 Hour | 42 Minutes |
5 | 5400 Gold | 1620 Gold | 2 Hours | 1 Hour 24 Minutes |
6 | 20,000 Gold | 6000 Gold | 3 Hours | 2 Hours 6 Minutes |
7 | 72,000 Gold | 21,600 Gold | 4 Hours | 2 Hours 48 Minutes |
8 | 180,000 Gold | 54,000 Gold | 5 Hours | 3 Hours 30 Minutes |
9 | 380,000 Gold 25 Rings | 114,000 Gold 10 Rings | 9 Hours | 6 Hours 18 Minutes |
10 | 590,000 Gold 50 Rings | 177,000 Gold 20 Rings | 14 Hours | 9 Hours 48 Minutes |
11 | 900,000 Gold 75 Rings | 270,000 Gold 30 Rings | 1 Day 9 Hours | 23 Hours 6 Minutes |
12 | 1,200,000 Gold 125 Rings | 360,000 Gold 50 Rings | 2 Days | 1 Day 9 Hours 36 Minutes |
13 | 1,500,000 Gold 150 Rings | 450,000 Gold 60 Rings | 2 Days 9 Hours | 1 Day 15 Hours 54 Minutes |
14 | 2,000,000 Gold 225 Rings | 600,000 Gold 90 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
15 | 2,600,000 Gold 600 Rings | 780,000 Gold 240 Rings | 3 Days 12 Hours | 2 Days 10 Hours 48 Minutes |
16 | 3,400,000 Gold 1000 Rings | 1,360,000 Gold 500 Rings | 5 Days | 3 Days 12 Hours |
17 | 6,050,000 Gold 2200 Rings | 2,722,500 Gold 1210 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
18 | 7,000,000 Gold 3135 Rings | 3,150,000 Gold 1724 Rings | 10 Days | 7 Days |
19 | 8,400,000 Gold 5600 Rings | 4,200,000 Gold 3360 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
20 | 9,600,000 Gold 9500 Rings | 4,800,000 Gold 5700 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
21 | 11,000,000 Gold 12,000 Rings | 7,700,000 Gold 8400 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
22 | 14,000,000 Gold 12,000 Rings | 9,800,000 Gold 8400 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 18,000 Gold | 5400 Gold | 3 Hours | 2 Hours 6 Minutes |
2 | 27,000 Gold | 8100 Gold | 3 Hours 30 Minutes | 2 Hours 27 Minutes |
3 | 65,000 Gold | 19,500 Gold | 4 Hours | 2 Hours 48 Minutes |
4 | 160,000 Gold | 48,000 Gold | 6 Hours | 4 Hours 12 Minutes |
5 | 510,000 Gold 60 Rings | 153,000 Gold 24 Rings | 15 Hours | 10 Hours 30 Minutes |
6 | 1,100,000 Gold 144 Rings | 330,000 Gold 58 Rings | 2 Days | 1 Day 9 Hours 36 Minutes |
7 | 1,800,000 Gold 248 Rings | 540,000 Gold 99 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
8 | 3,100,000 Gold 1100 Rings | 1,240,000 Gold 550 Rings | 6 Days | 4 Days 4 Hours 48 Minutes |
9 | 4,200,000 Gold 2200 Rings | 1,680,000 Gold 1100 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
10 | 6,900,000 Gold 3630 Rings | 3,105,000 Gold 1997 Rings | 10 Days | 7 Days |
11 | 8,280,000 Gold 6500 Rings | 4,140,000 Gold 3900 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
12 | 9,280,000 Gold 10,500 Rings | 4,640,000 Gold 6300 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
13 | 10,400,000 Gold 12,500 Rings | 7,280,000 Gold 8750 Rings | 14 Days | 10 Days 12 Minutes |
14 | 16,500,000 Gold 13,000 Rings | 11,550,000 Gold 9100 Rings | 14 Days | 10 Days 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 18,000 Gold | 5400 Gold | 3 Hours | 2 Hours 6 Minutes |
2 | 30,000 Gold | 9000 Gold | 3 Hours 30 Minutes | 2 Hours 27 Minutes |
3 | 68,000 Gold | 20,400 Gold | 4 Hours | 2 Hours 48 Minutes |
4 | 170,000 Gold | 51,000 Gold | 6 Hours | 3 Hours 30 Minutes |
5 | 560,000 Gold 50 Rings | 168,000 Gold 20 Rings | 13 Hours | 9 Hours 6 Minutes |
6 | 860,000 Gold 70 Rings | 258,000 Gold 28 Rings | 1 Day 8 Hours | 22 Hours 24 Minutes |
7 | 1,400,000 Gold 140 Rings | 420,000 Gold 56 Rings | 2 Days 8 Hours | 1 Day 15 Hours 12 Minutes |
8 | 1,900,000 Gold 200 Rings | 570,000 Gold 80 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
9 | 3,200,000 Gold 900 Rings | 1,280,000 Gold 450 Rings | 5 Days | 3 Days 12 Hours |
10 | 5,700,000 Gold 2000 Rings | 2,565,000 Gold 1100 Rings | 6 Days | 4 Days 4 Hours 48 Minutes |
11 | 6,840,000 Gold 3100 Rings | 3,420,000 Gold 1860 Rings | 10 Days | 7 Days |
12 | 7,710,000 Gold 6000 Rings | 3,855,000 Gold 3600 Rings | 10 Days | 7 Days |
13 | 8,690,000 Gold 8000 Rings | 6,083,000 Gold 5600 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
14 | 12,000,000 Gold 10,000 Rings | 8,400,000 Gold 7000 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 400 Gold | 120 Gold | 2 Minutes | 1 Minute 24 Seconds |
2 | 500 Gold | 150 Gold | 4 Minutes | 2 Minutes 48 Seconds |
3 | 950 Gold | 285 Gold | 12 Minutes | 8 Minute 24 Seconds |
4 | 2100 Gold | 630 Gold | 1 Hour | 42 Minutes |
5 | 5700 Gold | 1710 Gold | 2 Hours | 1 Hour 24 Minutes |
6 | 76,000 Gold | 22,800 Gold | 4 Hours | 2 Hours 48 Minutes |
7 | 400,000 Gold 25 Rings | 120,000 Gold 10 Rings | 9 Hours | 6 Hours 18 Minutes |
8 | 950,000 Gold 75 Rings | 285,000 Gold 30 Rings | 1 Day 9 Hours | 23 Hours 6 Minutes |
9 | 1,600,000 Gold 150 Rings | 480,000 Gold 60 Rings | 2 Days 9 Hours | 1 Day 15 Hours 54 Minutes |
10 | 2,700,000 Gold 600 Rings | 810,000 Gold 240 Rings | 3 Days 12 Hours | 2 Days 10 Hours 48 Minutes |
11 | 8,900,000 Gold 3000 Rings | 4,005,000 Gold 1650 Rings | 5 Days | 3 Days 12 Hours |
12 | 10,700,000 Gold 6000 Rings | 4,815,000 Gold 3300 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
13 | 12,310,000 Gold 10,800 Rings | 6,155,000 Gold 6480 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
14 | 13,000,000 Gold 21,000 Rings | 6,500,000 Gold 12,600 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
15 | 13,800,000 Gold 23,000 Rings | 9,660,000 Gold 16,100 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
16 | 16,500,000 Gold 23,000 Rings | 11,550,000 Gold 16,100 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 2200 Gold | 660 Gold | 2 Hours | 1 Hour 24 Minutes |
2 | 4000 Gold | 1200 Gold | 2 Hours 30 Minutes | 1 Hour 45 Minutes |
3 | 8000 Gold | 2400 Gold | 3 Hours | 2 Hours 6 Minutes |
4 | 29,000 Gold | 8700 Gold | 4 Hours | 2 Hours 48 Minutes |
5 | 100,000 Gold | 30,000 Gold | 6 Hours | 4 Hours 12 Minutes |
6 | 550,000 Gold 25 Rings | 165,000 Gold 10 Rings | 12 Hours | 8 Hours 24 Minutes |
7 | 1,300,000 Gold 105 Rings | 390,000 Gold 42 Rings | 1 Day 12 Hours | 1 Day 1 Hour 12 Minutes |
8 | 1,600,000 Gold 175 Rings | 480,000 Gold 70 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
9 | 2,000,000 Gold 210 Rings | 600,000 Gold 84 Rings | 3 Days 12 Hours | 2 Days 10 Hours 48 Minutes |
10 | 3,400,000 Gold 840 Rings | 1,020,000 Gold 336 Rings | 4 Days 16 Hours | 3 Days 6 Hours 24 Minutes |
11 | 4,400,000 Gold 1400 Rings | 1,760,000 Gold 700 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
12 | 6,410,000 Gold 2000 Rings | 2,884,500 Gold 1100 Rings | 9 Days | 6 Days 7 Hours 12 Minutes |
13 | 7,400,000 Gold 3300 Rings | 3,330,000 Gold 1815 Rings | 10 Days | 7 Days |
14 | 8,880,000 Gold 6300 Rings | 4,440,000 Gold 3780 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
15 | 10,020,000 Gold 11,000 Rings | 5,010,000 Gold 6600 Rings | 12 Days | 8 Days 9 Hours 36 Minutes |
16 | 11,300,000 Gold 14,000 Rings | 7,910,000 Gold 9800 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
17 | 16,000,000 Gold 14,000 Rings | 11,200,000 Gold 9800 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 190,000 Gold | 57,000 Gold | 5 Hours | 3 Hours 30 Minutes |
2 | 240,000 Gold | 72,000 Gold | 5 Hours 30 Minutes | 3 Hours 51 Minutes |
3 | 400,000 Gold 25 Rings | 120,000 Gold 10 Rings | 9 Hours | 6 Hours 20 Minutes |
4 | 510,000 Gold 30 Rings | 153,000 Gold 12 Rings | 12 Hours | 8 Hours 24 Minutes |
5 | 930,000 Gold 55 Rings | 279,000 Gold 22 Rings | 16 Hours | 11 Hours 12 Minutes |
6 | 1,200,000 Gold 140 Rings | 360,000 Gold 56 Rings | 2 Days | 1 Day 9 Hours 36 Minutes |
7 | 2,100,000 Gold 250 Rings | 630,000 Gold 100 Rings | 3 Days | 2 Days 2 Hours 24 Minutes |
8 | 3,600,000 Gold 1100 Rings | 1,440,000 Gold 550 Rings | 5 Days | 3 Days 12 Hours |
9 | 4,810,000 Gold 1200 Rings | 2,164,500 Gold 660 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
10 | 5,770,000 Gold 2200 Rings | 2,885,000 Gold 1320 Rings | 9 Days | 6 Days 7 Hours 12 Minutes |
11 | 6,480,000 Gold 5500 Rings | 3,240,000 Gold 3300 Rings | 9 Days | 6 Days 7 Hours 12 Minutes |
12 | 7,250,000 Gold 8000 Rings | 5,075,000 Gold 5600 Rings | 10 Days | 7 Days |
13 | 12,500,000 Gold 11,000 Rings | 8,750,000 Gold 7700 Rings | 10 Days | 7 Days |
Upgrade Level | Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 770,000 Gold 80 Rings | 231,000 Gold 32 Rings | 21 Hours | 14 Hours 42 Minutes |
2 | 960,000 Gold 90 Rings | 288,000 Gold 36 Rings | 1 Day 6 Hours | 21 Hours |
3 | 1,300,000 Gold 120 Rings | 390,000 Gold 48 Rings | 2 Days 14 Hours | 1 Day 19 Hours 24 Minutes |
4 | 2,300,000 Gold 240 Rings | 690,000 Gold 96 Rings | 3 Days 14 Hours | 2 Days 12 Hours 12 Minutes |
5 | 4,000,000 Gold 960 Rings | 1,200,000 Gold 384 Rings | 5 Days 18 Hours | 4 Days 36 Minutes |
6 | 5,000,000 Gold 1600 Rings | 2,000,000 Gold 800 Rings | 8 Days | 4 Days 21 Hours 36 Minutes |
7 | 7,830,000 Gold 3000 Rings | 3,523,500 Gold 1650 Rings | 10 Days | 7 Days |
8 | 9,400,000 Gold 4950 Rings | 4,230,000 Gold 2723 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
9 | 11,280,000 Gold 8900 Rings | 5,640,000 Gold 5340 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
10 | 12,620,000 Gold 13,000 Rings | 6,310,000 Gold 7800 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
11 | 14,000,000 Gold 15,000 Rings | 9,800,000 Gold 10,500 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
12 | 18,500,000 Gold 20,000 Rings | 12,950,000 Gold 14,000 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
Upgrade Level | ~Standard Upgrade Cost | Sale Upgrade Cost | Standard Upgrade Time | Sale Upgrade Time |
---|---|---|---|---|
1 | 3,000,000 Gold 780 Rings | 900,000 Gold 312 Rings | 4 Days 18 Hours | 3 Days 7 Hours 48 Minutes |
2 | 3,800,000 Gold 960 Rings | 1,140,000 Gold 384 Rings | 5 Days 6 Hours | 3 Days 16 Hours 12 Minutes |
3 | 4,300,000 Gold 1200 Rings | 1,720,000 Gold 600 Rings | 7 Days | 4 Days 21 Hours 36 Minutes |
4 | 5,000,000 Gold 1600 Rings | 2,000,000 Gold 800 Rings | 7 Days 12 Hours | 4 Days 21 Hours 36 Minutes |
5 | 8,900,000 Gold 4000 Rings | 4,005,000 Gold 2200 Rings | 8 Days | 5 Days 14 Hours 24 Minutes |
6 | 10,700,000 Gold 7200 Rings | 4,815,000 Gold 3960 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
7 | 12,840,000 Gold 13,000 Rings | 6,420,000 Gold 7800 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
8 | 13,000,000 Gold 20,000 Rings | 6,500,000 Gold 12,000 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
9 | 14,500,000 Gold 25,000 Rings | 10,150,000 Gold 17,500 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
10 | 18,500,000 Gold 25,000 Rings | 12,950,000 Gold 17,500 Rings | 14 Days | 9 Days 19 Hours 12 Minutes |
22-March 2018 release 1.82.0
Bug fixes
- Fixed a bug with Alandra, Tokemi, and Jal that allowed for their damage to ignore Stronghold Magic mitigation.
- Aurora Expiry Messages will no longer trigger prematurely
New
- New player Avatar!
- New Daily Reward Login!
13-March 2018 release 1.79.1
Bug fixes
Fixed an issue which could cause a game crash when using Kyna or Serra in battle while equipped with the Heroic Badge (Pure) or Healer's Scroll Astral Gear.
7-December 2017 release 1.74.2
The Gryphon Early Access Campaign in now available until January 4th.
Vote on your favorite Kingdom Emblem with your Lost Pinion. Voting closes on December 14th.
26-October 2017 release 1.71.0
The Lost City of Arcadia is riddled with technological wonders, and more of those wonders are on their way with all new offensive and defensive upgrades for Stronghold 18. We know you’ve been asking for it, and it’s finally here. A second Flare Tower will be available for Stronghold level 18 players later this week, along with several exciting defensive and offensive upgrades.
SH18 Maximum Building Count Increases
Flare Tower - Maximum increased from 1 to 2
Rampart - Maximum increased from 4 to 5
New Building and Troop Levels
Poison Fountain - Level 2
Requirements
140 Mithril
Cost
14,000,000 Gold
18,000 Rings
Upgrade Time
12 Days
Stats
2,260 Hitpoints
10 Damage Per Second
Dragon Roost - Level 9
Cost
13,000,000 Gold
12,500 Rings
Upgrade Time
12 Days
Stats
3,680 Hitpoints
Dragon Charge Time: 14 seconds
Spell Tower - Level 15
Requirements
150 Mithril
Cost
13,800,000 Gold
23,000 Rings
Upgrade Time
14 Days
Stats
3,220 Hitpoints
Health Regen Per Second: 78
Cast Speed: 3 seconds
Cast Speed (Insanity Potion): 4.8 seconds
Soldier - Level 14
Requirements
Blacksmith level 17
Cost
13,750,000 Gold
16,000 Rings
Upgrade Time
14 Days
Stats
499 Hitpoints
Damage Per Second: 135
05-October 2017 release 1.70.1
Do you own a mighty collection of powerful Ancients? We're excited to announce a new feature coming early next week that will reward you for all your hard work. All players can now work towards a collection level with every ancient they receive and level they achieve. Work hard and move up the new Collection Leaderboard to achieve better ranks. There can only be ONE Dragon 1 in the game, could it be you?
Banemaw's and Birna's gear update se release 1.70.0
Viriato’s Arbonian Soldier Helm (to Legendary)
150 Tokens (max craft:2)
Viriato’s Arbonian Champion Helm (to Mythic)
370 Tokens (max craft: 1)
Admiral Lee’s Blades of Salt (to Legendary)
Admiral Lee’s Golden Navy Blades (to Mythic)
Dragon Heart (to Legendary)
Talasin’s Sparking soul Tribute (to Mythic)
26-September 2017 release 1.70.0
We’ve recently identified an underlying issue in the way that speed bonuses provided by the Birna's Sigil and Banemaw's Instinct Astral Gear was being calculated. These pieces of Astral Gear were gaining additional bonuses, above what was described in the Gear's description.
With today’s game update, we’ve resolved this issue and both Birna's Sigil and Banemaw's Instinct should now work as described in the Astral Gear text.
With this change in place, the balancing of Birna's Sigil and Banemaw's Instinct has been adjusted, please see the changes made below.
15-September 2017 release 1.68.2
Event Recipes:
Start: 2017/09/15 11:00 UTC
End: 2017/09/19 11:00 UTC
Xolonia’s Enchanted Mask (to Legendary)
- 275 Xolonia Tokens
Craft Quantity: 1
Yalenati’s Mortal Soul (to Legendary)
- 300 Crystals
- 300 Runes
- 4,000,000 Gold
- 30 Mithril Shards
Craft Quantity: 1
Yalenati’s Visage of the Reaper (to Mythic)
- 475 Yalenati Tokens
Craft Quantity: 1
Xolonia’s Alluring Glance (to Mythic)
- 405 Xolonia Tokens
Craft Quantity: 1
7-September 2017 release 1.68.2
- All ring payouts from Arena, Individual Tournaments, and Kingdom Leagues have been increased!
Old Arena Ring Payouts
Honor | Easy Opponent | Medium Opponent | Hard Opponent |
---|---|---|---|
5000 - 5250 | 15 | 17 | 21 |
5251 - 5500 | 17 | 19 | 23 |
5501 - 5750 | 19 | 21 | 25 |
5751 - 6000 | 21 | 23 | 27 |
6001 - 6300 | 23 | 25 | 29 |
6301 - 6700 | 25 | 27 | 31 |
6701 + | 27 | 29 | 33 |
Honor | Easy Opponent | Medium Opponent | Hard Opponent |
---|---|---|---|
5000 - 5250 | 17 | 19 | 23 |
5251 - 5500 | 19 | 21 | 25 |
5501 - 5750 | 21 | 23 | 27 |
5751 - 6000 | 23 | 25 | 29 |
6001 - 6300 | 25 | 27 | 31 |
6301 - 6700 | 27 | 29 | 33 |
6701 - 7000 | 29 | 31 | 35 |
7001 + | 33 | 35 | 39 |
Old Kingdom League Ring Payouts
Rank | Arrow League | Axe League | Claymore League | Hammer League |
---|---|---|---|---|
1st | 450 | 800 | 1400 | 2200 |
2nd | 350 | 650 | 1200 | 1800 |
3rd | 250 | 600 | 1100 | 1700 |
4th | 200 | 550 | 1000 | 1600 |
5th | 150 | 500 | 900 | 1500 |
6th | 100 | 450 | 800 | 1400 |
Rank | Arrow League | Axe League | Claymore League | Hammer League |
---|---|---|---|---|
1st | 600 | 1100 | 2100 | 4500 |
2nd | 450 | 900 | 1600 | 3250 |
3rd | 400 | 800 | 1400 | 2600 |
4th | 300 | 700 | 1250 | 2250 |
5th | 250 | 600 | 1100 | 2100 |
6th | 200 | 550 | 1000 | 2000 |
Old Individual Tournament Ring Payouts
Stronghold Level | 1st Place | 2 - 14 | 15 - 29 | 30 - 39 | 40 - 50 |
---|---|---|---|---|---|
5-6 | 100 | 80 | 60 | 40 | 20 |
7-9 | 240 | 160 | 80 | 40 | 20 |
10-12 | 350 | 200 | 100 | 50 | 25 |
13-15 | 400 | 300 | 200 | 100 | 50 |
16-18 | 450 | 350 | 250 | 150 | 75 |
Stronghold Level | 1st Place | 2 - 14 | 15 - 29 | 30 - 39 | 40 - 50 |
---|---|---|---|---|---|
5-6 | 200 | 125 | 100 | 75 | 40 |
7-9 | 300 | 200 | 125 | 75 | 40 |
10-12 | 400 | 300 | 200 | 100 | 50 |
13-15 | 500 | 350 | 250 | 150 | 75 |
16-18 | 600 | 450 | 300 | 200 | 100 |
Event Recipes:
Start: 2017/09/07 14:00 UTC
End: 2017/09/12 11:00 UTC
Erasmus’ Trickster’s Dagger (to Epic)
- 300 Erasmus Tokens
Craft Quantity: 1
Erasmus’ Trickster’s Dagger (to Legendary)
- 510 Erasmus Tokens
Craft Quantity: 1
Erasmus’ Djinn’s Stinger (to Mythic)
*1100 Erasmus Tokens
Craft Quantity: 1
Elmus’ Birchheart Vambraces (to Rare)
- 45 Elmus Tokens
Craft Quantity: 1
Elmus’ Birchheart Vambraces (to Epic)
- 60 Elmus Tokens
Craft Quantity: 1
Elmus’ Birchheart Vambraces (to Legendary)
- 180 Elmus Tokens
Craft Quantity: 1
Elmus’ Lost Wisp (to Mythic)
- 520 Elmus Tokens
Craft Quantity: 1
Yagumo’s Wind Scroll (to Legendary)
- 250 Crystals
- 100 Runes
- 4,000,000 Gold
- 25 Mithril Shards
Craft Quantity: 1
Yagumo’s Kaze no Kage (to Mythic)
- 550 Crystals
- 250 Runes
- 8,000,000 Gold
- 60 Mithril Shards
Craft Quantity: 1
Event Recipe Discounts:
Start: 2017/09/07 14:00 UTC
End: 2017/09/13 23:00 UTC
For a limited time, Elduri’s Primal Alchemist’s Crux recipes won’t require any Crystals or Runes, and will only take 5 minutes to craft! Be sure to take advantage of these reduced costs and times while they’re available, as they will be returning to their usual costs and times after 2017/09/13 at 23:00 UTC!
Elduri’s Primal Alchemist’s Crux 1
- 20 Nature Essence
- 250,000 Gold
Craft Limit: 1
Craft Time: 1 Day 5 minutes
Elduri’s Primal Alchemist’s Crux 2
- 150 Nature Essence
- 50 Crystals
Craft Limit: 1
Craft Time: 1 Day 5 minutes
Elduri’s Primal Alchemist’s Crux 3
- 500 Nature Essence
- 150 Crystals
- 50 Runes
Craft Limit: 1
Craft Time: 2 Days 5 minutes
Elduri’s Primal Alchemist’s Crux 4
- 1000 Nature Essence
- 350 Crystals
- 150 Runes
Craft Limit: 1
Craft Time: 2 Days 5 minutes
Elduri’s Primal Alchemist’s Crux 5
- 2000 Nature Essence
- 550 Crystals
- 300 Runes
Craft Limit: 1
Craft Time: 4 Days 5 minutes
1-September 2017 release 1.68.2
New:
The Alchemists Saga has begun!
Alchemists are a new category of Ancients which will earn a unique crafting material after each battle won while using them.
Elemental Extracts
Each battle won with an Alchemist Ancient will award a corresponding type of Elemental Extract.
- Ninya - Fire Extract
- Elduri - Nature Extract
- Titoryki - Death Extract
- Kititi - Ice Extract
- Galimi - Lightning Extract
These Extracts will need to be refined into Elemental Essences in the Alchemy Workshop in order to be crafted into valuable Ascension Materials!
Elemental Essence Chests
Within the "Unique Recipes" section of the Alchemy Workshop you'll find a recipe for each type of Elemental Essence Chest. Each recipe will require 5 Elemental Extract and 250,000 Gold, and will refine into a random amount of that Element's Essence. These Essence can then be used to craft Alchemist's Cruxes through the Ascension Recipes section of your Alchemy Workshop to ascend your Alchemist Ancient up to a maximum rarity of Mythic.
25-August 2017 release 1.67.2
New:
- Birna's Sigil - Astral gear that increases Admiral Lee’s healing spell, and her spell buffing troop speed. Rarity: Common to Epic
Event Recipes:
Start: 2017/08/25 11:00 UTC
End: 2017/08/29 11:00 UTC
Wukong’s Monkey King Sash (to Mythic)
- 220 Wukong Tokens
- Craft Quantity: 1
Yukika’s Frozen Soul (to Legendary)
- 4,000,000 Gold
- 20 Mithril Shards
- 200 Runes
- 4 Captured Mist
- Craft Quantity: 1
Yukika’s Frozen Past (to Mythic)
- 350 Yukika Tokens
- Craft Quantity: 1
Birna’s Snowstorm (to Legendary)
- 4,000,000 Gold
- 20 Mithril Shards
- 400 Crystals
- 50 Runes
- Craft Quantity: 1
Admiral Lee's Blades of Salt (to Legendary)
- 145 Admiral Lee Tokens
- Craft Quantity: 2
Admiral Lee's Golden Navy Blades (to Mythic)
- 275 Admiral Lee Tokens
- Craft Quantity: 1
Crafting:
The following recipes will be permanently available in the Astronomy Tower after this week’s event starts.
Birna's Sigil (Common)
- 10 Rings
- 5,000 Gold
- 5 Astralite
- Craft Quantity: 27
- Crafting Time: 1 hour
Birna's Sigil (Superior)
- 15 Rings
- 10,000 Gold
- 20 Astralite
- 3 Birna's Sigil (Common)
- Crafting Time: 4 hours
Birna's Sigil (Rare)
- 25 Rings
- 25,000 Gold
- 50 Astralite
- 3 Birna's Sigil (Superior)
- Crafting Time: 12 hours
Birna's Sigil (Epic)
- 60 Rings
- 75,000 Gold
- 120 Astralite
- 3 Birna's Sigil (Rare)
- Crafting Time: 24 hours
New Buildings and Troops from The Lost City:
New buildings have been added for Stronghold level 18!
Buildings:
- Flare Towers - Level 9
- Sky Watchers - Level 13
- Arrow Launchers - Level 11
- Walls - Level 15
- Barracks - Level 10
- Ramparts - Level 2
Once you have constructed the level 10 Barracks, you will unlock the new Assassin Troop!
Those who have completed the Level 17 Blacksmith upgrade will also be able to further reinforce their army by upgrading the following troops.
Troops:
- Mana Hunter - Level 13
- Primus Mage - Level 9
- Abyssal Watcher - Level 5
For more information, check out the Lost City Content Overview.
18-August 2017 release 1.67.2
An issue which was incorrectly allowing Banemaw's Wolf Pack spell to stack if recast on troops already under this effect has now been corrected. This spell should no longer stack.
New:
- The Admiral’s Compass - Astral gear that increases Admiral Lee’s healing spell, his spell buffing troop damage, and the damage on Admiral Lee’s spell with a single target. Rarity: Common to Epic
Crafting:
The following recipes will be permanently available in the Astronomy Tower after this week’s event starts.
The Admiral’s Compass (Common)
- 10 Rings
- 3,000 Gold
- 10 Astralite
- Craft Quantity: 27
- Crafting Time: 1 hour
The Admiral’s Compass (Superior)
- 25 Rings
- 8,000 Gold
- 30 Astralite
- 3 The Admiral’s Compass (Common)
- Crafting Time: 4 hours
The Admiral’s Compass (Rare)
- 125 Rings
- 30,000 Gold
- 90 Astralite
- 3 The Admiral’s Compass (Superior)
- Crafting Time: 12 hours
The Admiral’s Compass (Epic)
- 200 Rings
- 150,000 Gold
- 200 Astralite
- 3 The Admiral’s Compass (Rare)
- Crafting Time: 24 hours
Stronghold and defensive buildings sale:
Start: 2017/08/17 13:00 UTC
End: 2017/08/21 13:00 UTC
Massive sale on Strongholds and many of their defensive buildings up to SH17.
StrongholdSH Level | Normal Price - Gold / Ring | Sale Price - Gold / Ring |
---|---|---|
2 | 1,500 | 450 |
3 | 3,000 | 900 |
4 | 6,000 | 1,800 |
5 | 16,000 / 150 | 4,800 / 60 |
6 | 48,000 / 280 | 14,400 / 112 |
7 | 170,000 / 350 | 51,000 / 140 |
8 | 400,000 / 800 | 120,000 / 320 |
9 | 800,000 / 1,250 | 320,000 / 625 |
10 | 1,200,000 / 2,000 | 480,000 / 1,000 |
11 | 1,750,000 / 4,000 | 700,000 / 2,000 |
12 | 2,200,000 / 5,000 | 880,000 / 2,500 |
13 | 2,500,000 / 6,500 | 1,250,000 / 3,900 |
14 | 3,250,000 / 16,000 | 1,625,000 / 9,600 |
15 | 4,000,000 / 25,000 | 2,400,000 / 17,500 |
16 | 7,120,000 / 38,500 | 4,984,000 / 30,800 |
17 | 8,540,000 / 53,900 | 6,832,000 / 48,510 |
Wall Level | Normal Price - Gold | Sale Price - Gold |
---|---|---|
1 | 300 | 120 |
2 | 2,000 | 600 |
3 | 4,500 | 1,350 |
4 | 8,000 | 2,400 |
5 | 35,000 | 10,500 |
6 | 250,000 | 75,000 |
7 | 1,000,000 | 400,000 |
8 | 1,500,000 | 600,000 |
9 | 2,000,000 | 800,000 |
10 | 2,750,000 | 1,375,000 |
11 | 4,000,000 | 2,400,000 |
12 | 7,120,000 | 4,984,000 |
13 | 8,000,000 | 5,600,000 |
14 | 9,600,000 | 7,680,000 |
Building Level | Normal Price - Gold / Ring | Sale Price - Gold / Ring |
---|---|---|
1 | 390 | 117 |
2 | 430 | 129 |
3 | 900 | 270 |
4 | 2,000 | 600 |
5 | 5,400 | 1,620 |
6 | 20,000 | 6,000 |
7 | 72,000 | 21,600 |
8 | 180,000 | 54,000 |
9 | 380,000 / 25 | 114,000 / 10 |
10 | 590,000 / 50 | 236,000 / 25 |
11 | 900,000 / 75 | 360,000 / 38 |
12 | 1,200,000 / 125 | 480,000 / 63 |
13 | 1,500,000 / 150 | 600,000 / 75 |
14 | 2,000,000 / 225 | 1,000,000 / 135 |
15 | 2,600,000 / 600 | 1,300,000 / 360 |
16 | 3,400,000 / 1,000 | 2,040,000 / 700 |
17 | 6,050,000 / 2,200 | 4,235,000 / 1,760 |
18 | 7,000,000 / 3,135 | 4,900,000 / 2,508 |
19 | 8,400,000 / 5,600 | 6,720,000 / 5,040 |
20 | 9,600,000 / 9,500 | 7,680,000 / 8,550 |
Building Level | Normal Price - Gold / Ring | Sale Price - Gold / Ring |
---|---|---|
1 | 18,000 | 5,400 |
2 | 27,000 | 8,100 |
3 | 65,000 | 19,500 |
4 | 160,000 | 48,000 |
5 | 510,000 / 60 | 204,000 / 30 |
6 | 1,100,000 / 144 | 440,000 / 72 |
7 | 1,800,000 / 248 | 900,000 / 149 |
8 | 3,100,000 / 1,100 | 1,860,000 / 770 |
9 | 4,200,000 / 2,200 | 2,520,000 / 1,540 |
10 | 6,900,000 / 3,630 | 4,830,000 / 2,904 |
11 | 8,280,000 / 6,500 | 6,624,000 / 5,850 |
12 | 9,280,000 / 10,500 | 7,424,000 / 9,450 |
Building Level | Normal Price - Gold / Ring | Sale Price - Gold / Ring |
---|---|---|
1 | 2,200 | 660 |
2 | 4,000 | 1,200 |
3 | 8,000 | 2,400 |
4 | 29,000 | 8,700 |
5 | 100,000 | 30,000 |
6 | 550,000 / 25 | 165,000 / 13 |
7 | 1,300,000 / 105 | 520,000 / 53 |
8 | 1,600,000 / 175 | 640,000 / 88 |
9 | 2,000,000 / 210 | 800,000 / 105 |
10 | 3,400,000 / 840 | 1,700,000 / 504 |
11 | 4,400,000 / 1,400 | 2,640,000 / 980 |
12 | 6,410,000 / 2,000 | 4,487,000 / 1,600 |
13 | 7,400,000 / 3,300 | 5,180,000 / 2,640 |
14 | 8,880,000 / 6,300 | 7,104,000 / 5,670 |
15 | 10,020,000 / 11,000 | 8,016,000 / 9,900 |
Building Level | Normal Price - Gold / Ring | Sale Price - Gold / Ring |
---|---|---|
1 | 770,000 / 80 | 308,000 / 40 |
2 | 960,000 / 90 | 384,000 / 45 |
3 | 1,300,000 / 120 | 520,000 / 60 |
4 | 2,300,000 / 240 | 920,000 / 120 |
5 | 4,000,000 / 960 | 2,000,000 / 576 |
6 | 5,000,000 / 1,600 | 3,000,000 / 1,120 |
7 | 7,830,000 / 3,000 | 5,481,000 / 2,400 |
8 | 9,400,000 / 4,950 | 6,580,000 / 3,960 |
9 | 11,280,000 / 8,900 | 9,024,000 / 8,010 |
10 | 12,620,000 / 13,000 | 10,096,000 / 11,700 |
Ring costs of assigning Mithril during this weekend also reduced (just for this weekend) by 50% for Arrow Launcher, Catapult, Watch Tower and Skywatcher.
Catapult and Arrow LauncherBuilding Level | Normal Ring Cost | Sales Ring Cost |
---|---|---|
1 | 350 | 175 |
2 | 780 | 390 |
3 | 1,400 | 700 |
4 | 2,350 | 1,175 |
5 | 3,600 | 1,800 |
Building Level | Normal Ring Cost | Sales Ring Cost |
---|---|---|
1 | 200 | 100 |
2 | 400 | 200 |
3 | 800 | 400 |
4 | 1,600 | 800 |
5 | 2,800 | 1,400 |
11-August 2017 release 1.65.2
New:
- Banemaw's Instinct - Astral gear that increases the damage of Banemaw’s single target damaging spell and increases the speed granted by Banemaw’s speed increasing spell. Rarity: Common to Epic
- Viriato's Legendary and Mythic Ascension Material
- Banemaw's Mythic Ascension Material
Event Recipes:
Start: 2017/08/11 11:00 UTC
End: 2017/08/14 11:00 UTC
Wukong’s Monkey King Sash (to Mythic)
- 220 Wukong Tokens
- Craft Quantity: 1
Yukika’s Frozen Soul (to Legendary)
- 4,000,000 Gold
- 20 Mithril Shards
- 200 Runes
- 4 Captured Mist
- Craft Quantity: 1
Yukika’s Frozen Past (to Mythic)
- 350 Yukika Tokens
- Craft Quantity: 1
Birna’s Snowstorm (to Legendary)
- 4,000,000 Gold
- 20 Mithril Shards
- 400 Crystals
- 50 Runes
- Craft Quantity: 1
Siku’s Lover’s Skin (to Legendary)
- 4,000,000 Gold
- 35 Mithril Shards
- 500 Crystals
- 100 Runes
- Craft Quantity: 1
Siku's Lure of the Deep (to Mythic)
- 750 Siku Tokens
- Craft Quantity: 1
Crafting:
The following recipes will be permanently available in the Astronomy Tower after this week’s event starts.
Banemaw’s Instinct (Common)
- 10 Rings
- 3,000 Gold
- 10 Astralite
- Craft Quantity: 27
- Crafting Time: 1 hour
Banemaw’s Instinct (Superior)
- 25 Rings
- 8,000 Gold
- 30 Astralite
- 3 Banemaw’s Instinct (Common)
- Crafting Time: 4 hours
Banemaw’s Instinct (Rare)
- 125 Rings
- 30,000 Gold
- 90 Astralite
- 3 Banemaw’s Instinct (Superior)
- Crafting Time: 12 hours
Banemaw’s Instinct (Epic)
- 200 Rings
- 150,000 Gold
- 200 Astralite
- 3 Banemaw’s Instinct (Rare)
- Crafting Time: 24 hours
4-August 2017 release 1.65.1
Event Recipes:
Start: 2017/08/04 11:00 UTC
End: 2017/08/08 11:00 UTC
Wukong’s Monkey King Sash (to Mythic)
- 220 Wukong Tokens
- Craft Quantity: 1
Yukika’s Frozen Soul (to Legendary)
- 4,000,000 Gold
- 20 Mithril Shards
- 200 Runes
- 4 Captured Mist
- Craft Quantity: 1
Yukika’s Frozen Past (to Mythic)
- 350 Yukika Tokens
- Craft Quantity: 1
Birna’s Snowstorm (to Legendary)
- 4,000,000 Gold
- 20 Mithril Shards
- 400 Crystals
- 50 Runes
- Craft Quantity: 1
Crafting:
The following Ancient's recipes were moved from the “Ascension Recipes” section to the “Unique Recipes” section.
- Anir
- Daji
- Jaelleck
- Iro
- Lupita
- Rabinovitch
- Wukong
- Xolonia
- Yagumo
- Yukika
- Zhe Mo
- Swiftwing’s Herb Powder
28-July 2017 release 1.65.0
Event Recipes:
Start: 2017/07/28 11:00 UTC
End: 2017/08/01 11:00 UTC
Elmus’ Birchheart Vambraces (to Rare)
- 45 Elmus Tokens,
- Craft Quantity: 1
Elmus’ Birchheart Vambraces (to Epic)
- 60 Elmus Tokens,
- Craft Quantity: 1
Elmus’ Birchheart Vambraces (to Legendary)
- 180 Elmus Tokens,
- Craft Quantity: 1
Elmus’ Lost Wisp (to Mythic)
- 520 Elmus Tokens,
- Craft Quantity: 1
Erasmus’ Trickster’s Dagger (to Epic) - 2 recipes
- 300 Erasmus Tokens
- Craft Quantity: 1
Erasmus’ Trickster’s Dagger (to Legendary)
- 510 Erasmus Tokens
- Craft Quantity: 1
Erasmus’ Djinn’s Stinger (to Mythic)
- 1100 Erasmus Tokens
- Craft Quantity: 1
Orelia’s Red Cauldron (to Epic)
- 60 Orelia Tokens
- Craft Quantity: 1
Yagumo’s Wind Scroll (to Legendary)
- Gold: 4,000,000
- Mithril Shards: 35
- Crystal: 250
- Rune: 100
- Craft Time: 1h
- Craft Quantity: 1
Yagumo’s Kaze no Kage (to Mythic)
- Gold: 8,000,000
- Mithril Shards: 60
- Crystal: 550
- Rune: 250
- Craft Quantity: 1
Lupita’s Dark Moon Pendant (to Mythic)
- Gold: 8,000,000
- Mithril Shards: 100
- Runes: 80
- Lupita's Blood Moon Pendants: 2
- Craft Quantity: 1
Zillah’s Isra’s Scrapbook (to Legendary)
- Mithril Shards: 40
- Crystals: 300
- Runes: 100
- Nature Elementals: 8
- Craft Quantity: 1
27-July 2017 release 1.65.0
The Lost City Expansion has begun!
- Explore The Lost City of Arcadia in the new 10 node "Tale of Two Brothers" campaign.
- Craft Twilight Stones in your Unique Recipes section of the Alchemy Workshop (requires level 10) to begin the campaign.
- Complete the campaign to unlock the level 18 Stronghold upgrade
- Upgrade your Stronghold to 18 to unlock a new repeatable crafting recipe for a temporary lush Oasis Canvas!
New defenses and upgrades available for Stronghold 18!
- Watch Tower - Level 21
- Catapult - Level 16
- Bunker - Level 12
- Primus Conduit - Level 13
- Kingdom Portal - Level 11
- Gold Smelter - Level 14
- Gold Storage - Level 16
- Blacksmith - Level 17
Once you’ve completed the Level 17 Blacksmith upgrade you’ll also be able to upgrade the following troops.
- Warden - Level 13
- Mauler - Level 12
- Paladin - Level 12
- Raider - Level 12
21-July 2017 release 1.63.3
- The "Blood" Mithril enhancement for the Watch Tower has had its ring costs reduced to be in line with the other Watch Tower mithril enhancements. The mithril required to apply this enhancement remains unchanged.
Event Recipes:
Start: 2017/07/21 11:00 UTC
End: 2017/07/25 11:00 UTC
Nature Ancients
Lupita’s Dark Moon Pendant (to Mythic)
- Gold: 8,000,000
- Mithril Shards: 100
- Runes: 80
- Lupita's Blood Moon Pendants: 2
- Craft Time: 1h
- Craft Quantity: 1
Zillah’s Isra’s Scrapbook (to Legendary)
- Mithril Shards: 40
- Crystals: 300
- Runes: 100
- Nature Elementals: 8
- Craft Time: 1h
- Craft Quantity: 1
Yagumo’s Wind Scroll (to Legendary)
- Gold: 4,000,000
- Mithril Shards: 35
- Crystal: 250
- Rune: 100
- Craft Time: 1h
- Craft Quantity: 1
Erasmus’ Trickster’s Dagger (to Legendary) - 2 recipes
- Recipe 1: 300 Erasmus Tokens, Craft Time: 5 min, Craft Quantity: 1
- Recipe 2: 510 Erasmus Tokens, Craft Time: 5 min, Craft Quantity: 1
Erasmus’ Djinn’s Stinger (to Mythic)
- 1100 Erasmus Tokens
- Craft Time: 5 min.
- Craft Quantity: 1
Lightning Ancients
Lyris’ Warden’s Key (to Legendary)
- Gold: 4,000,000
- Mithril Shards: 20
- Runes: 100
- Lyris’ Broken Shackles: 2
- Craft Time: 1h
- Craft Quantity: 4
Lyris’ Conductive Lavaliere (to Mythic)
- Gold: 8,000,000
- Mithril Shards: 50
- Runes: 200
- Lyris’ Warden’s Keys: 3
- Craft Time: 1h
- Craft Quantity: 1
Kyna’s Sisterhood Blade (to Legendary)
- 100 Kyna Tokens
- Craft Time: 1h
- Craft Quantity: 1
Kyna’s Arc of the Three (to Mythic)
- 400 Kyna Tokens
- Craft Time: 1h
- Craft Quantity: 1
Serra’s Prisoner’s Dagger (to Legendary)
- 100 Serra Tokens
- Craft Time: 1h
- Craft Quantity: 1
Serra’s Revenger’s Dagger (to Mythic)
- 400 Serra Tokens
- Craft Time: 1h
- Craft Quantity: 1
Aegis’ Infused Armguard (to Legendary)
- 200 Aegis Tokens
- Craft Time: 1h
- Craft Quantity: 1
Aegis’ Powered Armguard (to Mythic)
- 350 Aegis Tokens
- Craft Time: 1h
- Craft Quantity: 1
Iro’s Vengeful Masquerade (to Legendary)- 3 recipes
- Recipe 1: 50 Iro Tokens, Craft Time: 5 min, Craft Quantity: 1
- Recipe 2: 80 Iro Tokens, Craft Time: 5 min, Craft Quantity: 1
- Recipe 3: 140 Iro Tokens, Craft Time: 5 min, Craft Quantity: 1
Iro’s Emerald Domino Mask (to Mythic)
- 350 Iro Tokens
- Craft Time: 5 min.
- Craft Quantity: 1
Talasin’s Sparking Soul Tribute (to Mythic)
- 150 Talasin Tokens
- Craft Time: 5 min.
- Craft Quantity: 1
Tyrus’ Lightning Ritual Candle (to Legendary)
- Gold: 4,000,000
- Runes: 50
- Lightning Elementals: 3
- Forbidden Grimoires: 2
- Craft Time: 1h
- Craft Quantity: 1
Jaelleck’s Thunder of Thieves (to Mythic)
- 350 Jaelleck Tokens
- Craft Time: 1h
- Craft Quantity: 1
Fire Ancients
Huojin’s Scalding Materials (to Legendary)
- 150 Huojin Tokens
- Craft Time: 1h
- Craft Quantity: 1
Huojin’s Molten Materials (to Mythic)
- 300 Huojin Tokens
- Craft Time: 1h
- Craft Quantity: 1
Daji’s Golden Serpent Coil (to Legendary)
- Gold: 4,000,000
- Mithril Shards: 20
- Runes: 50
- Daji’s Snake Anklets: 4
- Craft Time: 1h
- Craft Quantity: 1
Daji’s Serpent Kanzashi (to Mythic)
- 300 Daji Tokens
- Craft Time: 1h
- Craft Quantity: 1
Jal’s Full Moon Nectar (to Legendary)
- Gold: 4,000,000
- Mithril Shards: 20
- Crystal: 450
- Rune: 90
- Craft Time: 1h
- Craft Quantity: 1
Jal’s Salarath Idol (to Mythic)
- 700 Jal Tokens
- Craft Time: 1h
- Craft Quantity: 1
Nezha’s Iron Lotus Lantern (to Legendary)
- 100 Nezha Tokens
- Craft Time: 1h
- Craft Quantity: 1
Nezha’s Golden Lotus Lantern (to Mythic)
- 600 Nezha Tokens
- Craft Time: 1h
- Craft Quantity: 1
Nakhti’s Goblet of the Noble (to Legendary) - 2 recipes
- Recipe 1: 50 Nakhti Tokens, Craft Time: 5 min, Craft Quantity: 1
- Recipe 2: 110 Nakhti Tokens, Craft Time: 5 min, Craft Quantity: 1
Emberclaw’s Enkindled Soul Tribute (to Mythic)
- 150 Emberclaw Tokens
- Craft Time: 5 min.
- Craft Quantity: 1
Eloni’s Fire Ritual Candle (to Legendary)
- Gold: 4,000,000
- Runes: 50
- Fire Elementals: 3
- Forbidden Grimoires: 2
- Craft Time: 1h
- Craft Quantity: 1
Death Ancients
Malice’s Cursed Soul Tribute (to Mythic)
- 150 Malice Tokens
- Craft Time: 5 min.
- Craft Quantity: 1
Kwan’s Death Ritual Candle (to Legendary)
- Gold: 4,000,000
- Runes: 50
- Forbidden Grimoires: 2
- Death Knights: 3
- Craft Time: 1h
- Craft Quantity: 1
Chaos Ancients
Demarus’ Silent Chaos Heart (to Legendary)
- 120 Demarus Tokens
- Craft Time: 1h
- Craft Quantity: 1
Demarus’ Crystalline Chaos Heart (to Mythic)
- 240 Demarus Tokens
- Craft Time: 1h
- Craft Quantity: 1
Saelos’ Cracked Eye (to Legendary)
- 250 Saelos Tokens
- Craft Time: 1h
- Craft Quantity: 1
Saelos’ Shattered Eye (to Mythic)
- 400 Saelos Tokens
- Craft Time: 1h
- Craft Quantity: 1
Ximenia’s Chaos Signet (to Legendary)
- 75 Ximenia Tokens
- Craft Time: 1h
- Craft Quantity: 1
Ximenia’s Kothga’s Blessing (to Mythic)
- 400 Ximenia Tokens
- Craft Time: 1h
- Craft Quantity: 1
Azulo’s Exiled Staff (to Epic)
- 30 Azulo Tokens
- Craft Time: 1h
- Craft Quantity: 1
Azulo’s Chaos Cudgel (to Legendary)
- 180 Azulo Tokens
- Craft Time: 1h
- Craft Quantity: 1
Azulo’s Soulseer’s Scepter (to Mythic)
- 280 Azulo Tokens
- Craft Time: 1h
- Craft Quantity: 1
Ice Ancients
Yelsara’s Ice Ritual Candle (to Legendary)
- Gold: 4,000,000
- Runes: 50
- Ice Elementals: 3
- Forbidden Grimoires: 2
- Craft Time: 1h
- Craft Quantity: 1
Misc.
Ancient Dragon Heart (Dragons to Legendary)
- 325 Dragon Heart Tokens
14-July 2017 release 1.63.2
Event Recipes:
Start: 2017/07/14 11:00 UTC
End: 2017/07/18 11:00 UTC
Elmus' Birchheart Vambraces (to Legendary) - 3 Recipes
- Recipe 1: 45 Elmus Tokens
- Recipe 2: 60 Elmus Tokens
- Recipe 3: 180 Elmus Tokens
Elmus' Lost Wisp (to Mythic)
- 520 Elmus Tokens
Mirek's Ring of Venom (to Epic) - 2 Recipes
- Recipe 1: 70 Mirek Tokens
- Recipe 2: 140 Mirek Tokens
6-July 2017 release 1.63.0
New
- A New Chaos Daily campaign is now available on the usual daily rotation! Rahvenna, a new Chaos Elder Mage Ancient will also be available from this campaign.
- 2 New Ancient Trials are now available. The Glacial Trail and Toxic Forest Trail will test your mastery of Ice and Nature Ancients, and will reward Foreveil and Viscaria's Mythic Ascension Materials for completion!
Recipes
Event Recipes
This recipe will be available from Friday, July 7th at 11:00 am UTC to Tuesday, July 11th at 11:30 am UTC.
Orelia’s Red Cauldron (to Epic)
- 60 Orelia Tokens
Crafting Limit: 2
The Anarchist’s Statue Chest will be available after the event has ended starting on Monday, July 10th at 11:30 am UTC, and will end on Thursday, July 13th at 10:59 am UTC.
Anarchist’s Statue Chest
- 1 x Conqueror’s Avatar Token
Improvements
- Mirek’s Ring of Venom (Rare/Epic) is still available in Multiplayer and Arena Chests for a while longer. Duplicate Mirek can still be converted into Mirek Tokens as well.
- Scouting a base will now allow you to see which Ancients your opponent has assigned to their Spell Towers. This will also work in Kingdom Raids as well!
15-June 2017 release 1.62.0
- Fixed a bug where King Darkforge’s King’s Guards were not scaling properly at Mythic level.
- Astralite unequipping costs have been removed!
- Astralite temple no longer drops gear!
- Equipping Gear now follows a standard rate for all rarities! With the only exception being Astral stones!
- Duplicate Isabeau d'Épée will no longer give you error 1026!
2-June 2017 release 1.61.0
- There is now a maximum number of Astralite you can hold at any given time.
- The crafting limit on 20 x Astralite (crafted with Mana Potions/Rings/Gold) has been increased from 15 to 20.
- The crafting limit on 20 x Astralite (crafted with Crystals/Runes) has been increased from 10 to 15.
27-April 2017 - release 1.59.0
Astronomy Tower
The Astronomy Tower will become your new hub for all of your Astralite and Astral Gear crafting needs. All existing Astral Gear related recipes from the Alchemy Workshop will be moved to the Astronomy Tower. This should allow you to craft cool new gear without having to worry about it interfering with your other crafting recipes in the Alchemy Workshop!
Number of Spell Tower's Raised
Stronghold 17 can now build an additional Spell Tower
20-April 2017 - release 1.58.0
Temple of Astrallis
Gain daily Astrallite or Gear from the new Temple of Astrallis - Available now! There is a cap on the amount of Astrallite you can hold!
Contains a chance at: Astralite, Superior astral stone, Inferno Glyph Superior, Poisoner’s Goblet pure Superior or Poisoner’s Goblet nature Superior
Start: 2017/04/21 11:00 UTC
End: 2017/04/25 11:00 UTC
Time-Limited Evo Token Crafting:
Zillah’s Isra's Scrapbook (to Legendary)
300 Zillah Tokens
Amani’s Sacred Scarab (to Mythic)
675 Amani Tokens
Dragon Heart (Foreveil, Viscaria, Emberclaw, Talasin to Legendary)
325 Dragon Heart Token
Legendary Time-Limited Crafting:
Amani’s Sanguine thorns (to Legendary)
Yagumo’s Wind Scroll (to Legendary)
Bug Fix
Fixed crashes happening from changing Ancients or Boosts too many times before battle!
5-April 2017 - release 1.57.3
Relics removed
Relics have been removed.
Egg gifting has begun!
Gold Egg Chest
Price: 75,000 Gold
Contains 1 - 5 eggs of the same color
Loyalty Egg Chest
Price: 1000 Loyalty Points
Contains 2 - 8 eggs of the same color
New Gear!
A new piece of Astral Gear is available - the Elder’s Emblem! It may be equipped by:
Tyrus
Nyrax
Yelsara
Gydian
Kwan
Common Pure Elder’s Emblem - Increases spell effects buffing troop damage by 10%, +5% damage on spells with a single target.
(Ex: If Ice Frenzy gives 15% troops damage this piece of gear in common will have 10% of that value equaling 1.5% making Frenzy's effective value 16.5% troop damage. )
Superior Elder’s Emblem - Increases spell effects buffing troop damage by 21%, +8% damage on spells with a single target.
We now also have the Healer’s Scroll which is available for use on the following Ancients:
Emberclaw
Nyrax
Lupita
Serra
Father Frost
Common Healer’s Scroll - 5% buff on troop healing effects (instant & over time)
Crafting!
These recipes will be available from Friday, April 14th at 11:00 am UTC to Tuesday, April 18th at 11:00 am UTC.
Superior Golden Egg Boost
2 Topaz Eggs
2 Emerald Eggs
2 Sapphire Eggs
2 Ruby Eggs
Craft time: 5 mins
Rare Golden Egg Boost
4 Topaz Eggs
4 Emerald Eggs
4 Sapphire Eggs
4 Ruby Eggs
Craft time: 5 mins
Epic Golden Egg Boost
6 Topaz Eggs
6 Emerald Eggs
6 Sapphire Eggs
6 Ruby Eggs
Craft time: 10 mins
Legendary Golden Egg Boost
8 Topaz Eggs
8 Emerald Eggs
8 Sapphire Eggs
8 Ruby Eggs
Craft time: 30 mins
Mythic Golden Egg Boost
15 Topaz Eggs
15 Emerald Eggs
15 Sapphire Eggs
15 Ruby Eggs
Craft time: 40 mins
Mythic Golden Egg Boost
2 Legendary Golden Egg Boosts
350,000 Gold
Craft time: 40 mins
Emerald Egg
1 Topaz Egg
1 Sapphire Egg
1 Ruby Egg
100,000 Gold
Craft time: 5 mins
Ruby Egg
1 Topaz Egg
1 Sapphire Egg
1 Emerald Egg
100,000 Gold
Craft time: 5 mins
Sapphire Egg
1 Topaz Egg
1 Emerald Egg
1 Ruby Egg
100,000 Gold
Craft time: 5 mins
Topaz Egg
1 Sapphire Egg
1 Emerald Egg
1 Ruby Egg
100,000 Gold
Craft time: 5 mins
29-March-2017 - release 1.55.4
New Astral Gear
Heroic Badge Astral Gear!
- Equip on an Ancient to increase the Ancient's damage on spells with multiple targets.
Works on the following Ancients:
- Alandra
- Kestra
- Kyna
- Zillah
- Swiftwing
- Jaelleck
New Crafting Recipes and Changes
- Crafting recipes for most ascension materials up to Epic rarity have been permanently added to the Alchemy Workshop!
- Kestra, King Darkforge, and Swiftwing may now be ascended to Mythic rarity through Alchemy Workshop recipes!
Kestra's Artemis - now goes to Mythic
- 350 Crystals
- 60 Runes
- 2,500,000 Gold
Craft limit: 3
King Darkforge's Dwarven Coin 4 - now goes to Mythic
- 20,000 Gold Rings
Swiftwing's 2nd Petrified Wing - now goes to Mythic
- 4500 Swiftwing’s Herb Powder
- 3 Mechanical Pinions
- 100 Runes
- The Fire, Ice, Lightning, and Death Ritual Candles used to ascend Eloni, Yelsara, Tyrus, and Kwan to Legendary rarity have been added to the Alchemy Workshop.
Eloni's Fire Ritual Candle
- 70 Runes
- 2 Forbidden Grimoires
- 3 x Fire Elemental Battle Boosts
- 4,000,000 Gold
Craft time: 5 mins
Yelsara's Ice Ritual Candle
- 70 Runes
- 2 Forbidden Grimoires
- 3 x Ice Elemental Battle Boosts
- 4,000,000 Gold
Craft time: 5 mins
Tyrus' Lightning Ritual Candle
- 70 Runes
- 2 Forbidden Grimoires
- 3 x Lightning Elemental Battle Boosts
- 4,000,000 Gold
Craft time: 5 mins
Kwan's Death Ritual Candle
- 70 Runes
- 2 Forbidden Grimoires
- 3 x Death Knight Battle Boosts
- 4,000,000 Gold
Craft time: 5 mins
- The crafting limit on Bronze Daji Statues has been increased from 50 to 100.
- The crafting limit on 20 x Astralite has been increased from 2 to 5.
- An additional new crafting recipe for 20 x Astralite has been added. This recipe requires Stronghold 8+ to craft, and has a separate crafting limit from the other Astralite recipe.
20 x Astralite
- 70 Crystals
- 40 Runes
Craft time: 5 mins
Craft limit: 5
- The crafting limit on Astral Chests has been increased from 10 to 20, and they now also contain Common Poisoner's Goblet in addition to their existing rewards.
- New recipes for Common, Superior, and Rare Poisoner's Goblet have been added.
Common Poisoner's Goblet
- 5 Astralite
- 100 Rings
- 10,000 Gold
Craft time: 1 hour
Craft limit: 12
Superior Poisoner's Goblet
- 20 Astralite
- 3 Common Poisoner’s Goblets
- 250 Rings
- 80,000 Gold
Craft time: 4 hours
Rare Poisoner's Goblet
- 40 Astralite
- 3 Superior Poisoner’s Goblets
- 500 Rings
- 280,000 Gold
Craft time: 12 hours
Swiftwing Daily Campaign and Crafting Reworked
Swiftwing’s crafting recipe and ascension material recipes have been reworked.
- All of Swiftwing’s crafting recipes now require Swiftwing's Herb Powder instead of Swiftwing's Rare Herbs.
- Swiftwing’s Chest awarded from the Amani’s Grove Daily Campaign will now contain Herb Powder in random quantities instead of Rare Herbs.
- For one week a recipe will be available which will allow you to convert your Rare Herbs into Herb Powder at a rate of 1 Rare Herb to 15 Herb Powder with a reduced crafting time. After this time you will be able to convert 1 Rare Herb to 10 Herb Powder for one month.
In addition to these changes, Swiftwing can now be ascended up to Mythic using the Petrified Wing! The updated materials required for Swiftwing and her ascension materials can be found below.
Swiftwing’s Herb Powder
- 3 Crystals
- 1 Mithril Shard
- 50 Rings
- 150,000 Gold
Swiftwing
- 500 Swiftwing’s Herb Powder
1st Mechanical Pinion (to Rare)
- 1000 Swiftwing’s Herb Powder
- Craft Quantity: 1
2nd Mechanical Pinion (to Epic)
- 1500 Swiftwing’s Herb Powder
Craft Quantity: 7
1st Petrified Wing (to Legendary)
- 1500 Swiftwing’s Herb Powder
- 3 Mechanical Pinions
- 30 Runes
2nd Petrified Wing (to Mythic)
- 4500 Swiftwing’s Herb Powder
- 3 Mechanical Pinions
- 100 Runes
23-March-2017 - release 1.55.2
New Quest
Quest - Refined Effort
Quest requirement: SH8
You must have a Rare Astral Stone to claim this plinth.
New Astral Gear
Poisoner’s Goblet Astral Gear!
*Equip on an Ancient to increase the Ancient's damage on spells with multiple targets.
Works on the following Ancients:
- Zillah
- Viscaria
- Orelia
Orelia will be added to the game at a later
9-March-2017 - release 1.54.2
These bug fixes go live with the App Store update!
Kestra
Marksmanship Fixed a bug where Marksmanship was affecting melee troops.
Water Spirits
Healing aura will now apply to Abyssal Watchers.
Cripple
Added dragon as target to cripple mithril effect for skywatcher.
Foreveil
Fixed a bug where Foreveil’s sweep freeze would shorten the duration of his third ability.
Gear is here!
Astral Gear
2-March-2017 - release 1.51.6
Kingdom League Changes
Promotions and demotions for Hammer and Claymore League have been adjusted.
23-February-2017 - release 1.51.5
Bug Fixes
- Kestra
- Marksmanship no longer affects melee troops, and will only affect ranged troops as indicated by her spell description starting March 9th!
- Azulo
- Chaos Tongue should now correctly last for the duration listed in the spell description.
- Kothga’s Wrath should now correctly last for the duration listed in the spell description.
- Damnation has had its duration increased.
- Water Spirit healing aura will apply to Abyssal Watchers Starting March 9th!
- Apple Watch has been fixed and is now available!
- Chest animation requirement lowered to Stronghold 6.
9-February-2017 - release 1.51.4
New upgrades for Stronghold level 17 villages are now available!
New Building Levels!
There are new levels available for many defenses, as well as the Barracks and Blacksmith which will allow you to upgrade unlock the new Water Spirit troop and upgrade your existing troops. These upgrades are available immediately, and the previously announced Abyss Keystone building will no longer be required.
For more information on each building, check out their individual Wiki pages in the Buildings Section.
New Troop Levels
Along with these building upgrades come new and powerful troop upgrades for those who unlock the level 16 Blacksmith!
More detailed troop stats are available on each troop's page which can be found in the Troop Overview Section.
New Troop - Water Spirit
The Water Spirit is a brand new support type troop available to those who have upgraded their Barracks to level 9. This troop follows friendly damaged troops and provides a stacking healing aura for each nearby Water Spirit, up to a maximum of 5 stacks. This effect can be combined with paladins healing aura for even more healing power! In addition to their healing aura, they provide a non-stacking 10% damage buff to nearby troops. These troops will not attack however.
Full details on this new troop can be found here.
Ancient Balancing Adjustments
Aegis
Aegis has been a little bit underrated at higher Stronghold levels because of his rarity, and we expect with the increased maximum level we’re going to see some exciting things from Aegis. We wanted to take things a step further though and make him even more awesome.
His third spell, Trample Them is already quite powerful but in order to maximize the value of this spell we’ve buffed By My Command a bit, and improved On Your Feet! to help further bring up his overall power. These changes will make Aegis a force to be reckoned with!
All of Aegis' updated stats per level and rarity can be found here!
Essence Master
Essence Master’s first and second spells, Essence Boost and Lightning Bolt are already quite strong, but we felt that the random element of his Spell Scroll was too unpredictable for higher levels of play. To ensure all of the different effects of Spell Scroll feel powerful, we’ve brought up the damage on both Firestorm Scroll and Earthquake Scroll.
All of Essence Master's updated stats per level and rarity can be found here!
2-February-2017 - release 1.51.3
We have released a fix for 1136 that should see the number of instances greatly decrease!
19-January-2017 - release 1.51.1
Mithril Cap
This week’s update will see the Mithril cap raised from 150 to 175.
Crafting
Start: 2017/01/20 11:00 UTC
End: 2017/01/24 11:00 UTC
Essence of the Seven Sun (Karis Sunstaff’s Legendary)
100 runes
300 Crystals
4000000 Gold
20 Mithril Shards
Crafting time: 300 sec
Craft limit: 1
Monkey King Sash (Wukong’s Mythic Ascension)
220 Wukong Mythic token to 1 Monkey King Sash
Crafting time: 300 sec
Max Quantity: 1
Final Accolade (Karis Sunstaff’s Mythic Ascension)
700 Karis Sunstaff Mythic Tokens
Crafting time: 300 sec
Max Quantity: 1
Molten Materials (Huojin’s Mythic Ascension)
300 Huojin Mythic Tokens
Crafting time: 300 sec
Max Quantity: 1
Bug Fix
Subscription bug fix where a pop up saying your subscription had ended before it actually expired has been fixed.
09-January-2017 - release Tower Suppression
Find out more about how Tower Suppression works here! http://wiki.rivalkingdomsgame.com/buildings:spell-tower
06-January-2017 - release 1.50.0
Tower Suppression - Coming Soon!
Ancients which are assigned to Spell Towers will now cause attackers using the same ancients to become suppressed and have their ancient's effective level in battle reduced based upon the Spell Tower Ancient's rarity.
More information on this feature can be found on the Spell Tower page.
Daily Campaign Changes
New:
Sunstaff Outpost - Upon completion of the Fire Daily Campaign you now receive a drop of 1-11 of King Darkforge’s Gold Rings.
Adhira's Rest - Upon completion of the Lightning Daily Campaign you now receive a drop of 3-15 of Essence Master’s Lightning Vials.
Reworked:
Siku's Horizon - Upon completion of the Ice Daily Campaign you now receive a drop of 4-20 of Captain Lenora’s Map Fragments.
Ancient Balancing Adjustments
Nyrax
Nyrax's 3rd spell "Death" and "Empowered Death" (level 35+) damage increased by roughly 5%.
Spell | Old Damage (base value) | New Damage (base value) |
---|---|---|
Death | ”Deals 288-294 damage over 3 seconds to a single defence. Becomes Empowered Death at level 35.” | ”Deals 303-309 damage over 3 seconds to a single defence. Becomes Empowered Death at level 35.” |
Empowered Death (level 35+) | “Deals 351 - 360 damage over 3 seconds to a single defence. If the building is destroyed refunds 5 Mana.” | “Deals 369 - 378 damage over 3 seconds to a single defence. If the building is destroyed refunds 5 Mana.” |
Captain Lenora
Lenora's third spell "Cannon Barrage" damage increased by roughly 10%.
Spell | Old Damage (base value) | New Damage (base value) |
---|---|---|
Cannon Barrage | “Pelts an area dealing 135 damage over 4.50 seconds.” | “Pelts an area dealing 150 damage over 4.50 seconds.” |
Wukong
The healing of Wukong's second spell "Life Peach" increased by roughly 50%
Spell | Old Healing (base value) | New Healing (base value) |
---|---|---|
Life Peach | “The affected troops recover 15.84-16.16 health immediately and cannot fall in battle for the next 5 seconds.” | “The affected troops recover 31-32 health immediately and cannot fall in battle for the next 5 seconds.” |
Crafting Updates
All previous Legendary crafting recipes are being turned on for this event and will remain for the duration set.
Nyrax’s Purified Soul (to Epic)
80 Crystals
3 Death Knights (Any Rarity)
50 Rings
1,000,000 Gold
Craft time: 90 mins
Craft Quantity: 6
Must have Nyrax in order to see this recipe
Nyrax’s Ruin Banner (to Legendary)
150 Runes
4 x Purified Souls
30 Mithril Shards
4,000,000 Gold
Craft time: 5 mins
Craft Quantity: 1
Must have Nyrax in order to see this recipe
Brandr’s Seal of The Dragon (to Epic)
60 Crystals
3 Death Knights (Any Rarity)
100 Rings
1,000,000 Gold
Craft time: 90 mins
Craft Quantity: 5
Must have Brandr in order to see this recipe
Brandr’s Last Dragon’s Seal (to Legendary)
100 Runes
4 x Seal of the Dragon
10 Mithril Shards
4,000,000 Gold
Craft time: 5 mins
Craft Quantity: 1
Must have Brandr in order to see this recipe
Crafting Rework
Swiftwing
Old
3 Crystals,
150,000 Gold and
500 Loyalty Points.
New
Swiftwing’s Rare Herbs’ crafting requirement:
3 Crystals
1 Mithril Shard
50 Rings and
150,000 Gold
Swiftwing’s Rare Herbs recipe now grant 15 herbs instead of 1.
Due to the payout change, the following changes are now applied:
Swiftwing Ancient requires 500 Swiftwing’s Rare Herbs to craft
1st Mechanical Pinion requires 1000 Swiftwing’s Rare Herbs to craft
2nd Mechanical Pinion requires 1500 Swiftwing’s Rare Herbs to craft
Petrified Wing requires 1500 Swiftwing’s Rare Herbs to craft
Captain Lenora
One of the Sunken Treasure Chest’s requirement - 100 Loyalty points is now changed to 3 Mithril Shards.
Flintlock Pistol craft quantity now increased to 11
“Truthseeker” craft quantity now increased to 3
One of the “Truthseeker”’s requirement - 3 million Gold is now changed to 3000 Rings.
*New* Added Private Stock Grog - Captain Lenora’s Mythic Ascension Material!
100 Runes
250 Crystals
10,000 Rings
2 x “Truthseeker”
Craft time: 10 sec
Craft Quantity: 1
Talasin Statue effect changed
Talasin statue now produces a Lightning elemental on destruction of your lightning spell towers.
15-December-2016 - release 1.49.2
Holiday Gifting/Crafting
Start: 15/Dec/2016 11:00 am UTC
End: 05/Jan/2017 11:00 am UTC
Gold Festive Chest
Price: 100,000 Gold
Description:
Drop 1-5 Festive Stag Decoration, Holiday Spirit, Holiday Spices or Holiday Cheer Mug
Loyalty Festive Chest
Price: 1,500 Loyalty Point
Description:
Drop 2-8 Festive Stag Decoration, Holiday Spirit, Holiday Spices or Holiday Cheer Mug
Crafting
Start: 16/Dec/2016 11:00 am UTC
End: 08/Jan/2017 11:00 am UTC
Superior Frostbite Brew Booster (Time Limited)
2 Festive Stag Decorations, Holiday Spirits, Holiday Spices or Holiday Cheer Mugs to craft.
Crafting time: 3,600 sec (1 hours)
Unlimited Crafting
Rare Frostbite Brew Booster (Time Limited)
4 Festive Stag Decorations, Holiday Spirits, Holiday Spices or Holiday Cheer Mugs to craft.
Crafting time: 7,200 sec (2 hours)
Unlimited Crafting
Epic Frostbite Brew Booster (Time Limited)
8 Festive Stag Decorations, Holiday Spirits, Holiday Spices or Holiday Cheer Mugs to craft.
Crafting time: 10,800 sec (3 hours)
Unlimited Crafting
Legendary Frostbite Brew Booster (Time Limited)
16 Festive Stag Decorations, Holiday Spirits, Holiday Spices or Holiday Cheer Mugs to craft.
Crafting time: 14,400 sec (4 hours)
Unlimited Crafting
Snow Canvas (Time Limited)
300 Festive Stag Decorations, Holiday Spirits, Holiday Spices or Holiday Cheer Mugs to craft.
Crafting time: 300 sec (5 mins)
limited to 1
Start: 2016/12/16 11:00 UTC
End: 2016/12/21 11:00 UTC
Winterheart Chest (Rare/Epic Evo)
50 Father Frost Tokens to 1 Winterheart Chest
Crafting time: 300 sec
Max Quantity: 22
Hearth Blessing (Legendary Evo)
7 Winterheart Chests to 1 Hearth Blessing
Crafting time: 300 sec
Max Quantity: 1
Hearth Festival (Mythic Evo)
13 Winterheart Chests to 1 Hearth Festival
Crafting time: 300 sec
Max Quantity: 1
Fourth Plinth
You can now receive a 4th plinth by completing Talasin Foundation Quest
17-November-2016 - release 1.47.1
New Ancient Panel Redesign
Enjoy brand new Ancient panel design UI.
Malvos' Missing Trinket
Jaelleck can now got to legendary with Malvos' Missing Trinket.
Crafting
Crafting limited raised from 2 to 3
10-November-2016 - release 1.46.2
Mithril Cap Raise
125 up to 150.
Essence Master Mythic Recipe
Essence Master- Lightning Vial
Essence Master’s Lightning Vial: 500,000 Gold, 30 Rings, 5 Crystals and 1 Mithril Shard.
Crafting time: 8 Hours and unlimited crafting.
Drops 1-40
1st Villager Offering (Rare - Epic)
2,000 Lightning Vials.
Crafting time: 10 seconds
2nd Villager Offering (Epic - Legendary)
4,000 Lightning Vials.
Crafting time: 10 seconds
3rd Villager Offering (Legendary - Mythic)
10,000 Lightning Vials.
Crafting time: 10 seconds
All Villager Offerings are permanent.
Bronze Daji Statue - will stay permanently
100 Mithril Shards
500 Rings
75 Crystals
20 Runes
Crafting time: 6 Hours
Limited to 50
Other Crafting
Time limited will run from - November 11th, 2016 at 11 am UTC to November, 30th at 11 am UTC
Legendary Guardian Boost - 10 Dragon Heart Tokens to craft 1 Legendary Guardian Boost. Unlimited craft, 5 minute crafting time.
Legendary Guardian Boost - 30 Moloch Legendary Tokens to craft 1 Legendary Guardian Boost. Unlimited craft, 5 minute crafting time.
Legendary Guardian Boost - 30 Zhe Mo Legendary Tokens to craft 1 Legendary Guardian Boost. Unlimited craft, 5 minute crafting time.
Legendary Guardian Boost - 30 Tokemi Legendary Tokens to craft 1 Legendary Guardian Boost. Unlimited craft, 5 minute crafting time.
Convert 100 Crystals to 10 Runes - Unlimited craft, 1 minute crafting time.
Time limited will run from - November 11th, 2016 at 11 am UTC to November, 30th at 11 am UTC
● Jal’s Full Moon Nectar
● Siku’s Lover’s Skin
● Birna’s Snowstorm
● Alandra’s Chromatic Scale
● Amani’s Sanguine Thorns
● Yalenati’s Mortal Soul
● Kestra’s Artemis
● Daji’s Golden Serpent Coil
● Lyris’ Warden’s Key
● Rabinovitch’s Sleeping Flame Brand
● Valora’s Deathless Poison
● Yagumo’s Wind Scroll
● Yukika’s Frozen Soul
Crafting Reverts
Time limited will run from - November 11th, 2016 at 11 am UTC to November, 30th at 11 am UTC
Sleeping Flame Sigil - Crystals 30 - Crafting Quantity Increased from 3 to 5.
Life Peach - Crystals 30 - Crafting Quantity Increased from 3 to 5.
Malvos’ Missing Trinket - Crystals 30 - Crafting Quantity Increased from 3 to 5.
Snow Storm - Runes 30 - Crafting Quantity Increased from 3 to 5.
Shadowkit Dagger - Crystals 20 - Crafting Quantity 3.
Broken Shackle - Crystals 20 - Crafting Quantity 3.
Forbidden Grimoire - Crystals 10 - Crafting Quantity Increased from 3 to 5.
Previous Legendary recipes will also return for a limited run.
2-November-2016 - release 1.46.1
Trick or Treat
Trick or Treat chests have been removed a day early due to possible technical issues that may arise in conjunction with the release of the pyre this weekend. We have added a free bundle in game with 10 treat chests and 250 diamonds to make up for the lost day.
Statues
You may have noticed statue tints have slightly changed.
28-September-2016 - release 1.44
Individual Tournaments
Temporary Ring Perk Bonuses will no longer apply to Individual Tournaments.
Crafting
Boosters - All Superior rarity.
Ice Elemental:
Ingredients - 5 Paladin boosters, 150,000 Gold, 10 rings, 3 Mithril shards
Crafting quantity - Unlimited
Craft time - 24 hours
Nature Elemental:
Ingredients - 5 Raider boosters, 150,000 Gold, 10 rings, 3 Mithril shards
Crafting quantity - Unlimited
Craft time - 24 hours
Fire Elemental:
Ingredients - 5 Soldier boosters, 150,000 Gold, 10 rings, 3 Mithril shards
Crafting quantity - Unlimited
Craft time - 24 hours
Lightning Elemental:
Ingredients - 5 Warden boosters, 150,000 Gold, 10 rings, 3 Mithril shards
Crafting quantity - Unlimited
Craft time - 24 hours
Death Knight:
Ingredients - 5 Maulers boosters, 150,000 Gold, 10 rings, 3 Mithril shards
Crafting quantity - Unlimited
Craft time - 24 hours
Ancients - Will only display if you do not currently own these Ancients.
Fire
Rabinovitch :
Ingredients - 1 Fire Elemental, 750,000 Gold, 60 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Anir :
Ingredients - 1 Fire Elemental, 750,000 Gold, 60 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Daji :
Ingredients - 1 Fire Elemental, 1,250,000 Gold, 90 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Ice
Yukika :
Ingredients - 1 Ice Elemental, 1,250,000 Gold, 110 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Wukong:
Ingredients - 1 Ice Elemental, 1,250,000 Gold, 80 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Lightning
Jaelleck:
Ingredients - 1 Lightning Elemental, 750,000 Gold, 70 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Nature
Lupita:
Ingredients - 3 Death Knight, 3 Blood Thirst, 1,250,000 Gold, 90 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Yagumo:
Ingredients - 1 Nature Elemental, 2,000,000 Gold, 120 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Death
Zhe Mo:
Ingredients - 1 Death Elemental, 1,250,000 Gold, 80 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Xolonia:
Ingredients - 1 Death Elemental, 2,000,000 Gold, 120 Crystals, 5 Mithril shards.
Crafting quantity - 1
Craft time - 6 hours
Ascension Materials
Fire
Sleeping Flame Sigil:
Ingredients - 3 Fire Elementals, 1,000,000 Gold, 50 Rings, 70 Crystals.
Crafting quantity - 16
Craft time - 90 minutes
Magma Stone:
Ingredients - 3 Fire Elementals, 4,000,000 Gold, 80 Runes, 20 Mithril Shards, 6 Sleeping Flames Sigils.
Crafting quantity - 2
Craft time - 5 Minutes
Inferno Ritual Chalice:
Ingredients - 3 Fire Elementals, 1,000,000 Gold, 50 Rings, 70 Crystals.
Crafting quantity - 7
Craft time - 90 Minutes
Sleeping Flame Brand:
Ingredients - 5 Inferno Ritual Chalice’s, 4,000,000 Gold, 25 Mithril Shards, 70 Runes.
Crafting quantity - 5
Craft time - 5 Minutes
Snake Anklet
Ingredients - 3 Fire Elementals, 1,000,000 Gold, 100 Rings, 70 Crystals.
Crafting quantity - 5
Craft time - 90 Minutes
TBD
Ingredients - 4 Snake Anklets, 4,000,000 Gold, 200 Runes, 70 Crystals.
Crafting quantity - 1
Craft time - 5 Minutes
Scale of Elahel
Ingredients - 3 Fire Elementals, 2,000,000 Gold, 50 Rings, 120 Crystals.
Crafting quantity - 1
Craft time - 90 Minutes
Full Moon Nectar
Ingredients - 3 Fire Elementals, 4,000,000 Gold, 100 Rings, 500 Crystals.
Crafting quantity - 1
Craft time - 5 Minutes
Ice
Captured Mist
Ingredients - 3 Ice Elementals, 1,000,000 Gold, 50 Rings, 90 Crystals.
Crafting quantity - 6
Craft time - 90 Minutes
Frozen Soul
Ingredients - 4 Captured Mist, 4,000,000 Gold, 200 Runes, 20 Mithril Shards.
Crafting quantity - 1
Craft time - 5 Minutes
Life Peach
Ingredients - 3 Ice Elementals, 1,000,000 Gold, 200 Runes, 20 Mithril Shards.
Crafting quantity - 7
Craft time - 90 Minutes
Ruyi Jingu Bang
Ingredients - 5 Life Peaches, 4,000,000 Gold, 70 Runes, 20 Mithril Shards.
Crafting quantity - 1
Craft time - 5 Minutes
White Eagle Kris
Ingredients - 3 Ice Elementals, 2,000,000 Gold, 50 Rings, 100 Crystals.
Crafting quantity - 3
Craft time - 90 Minutes
Lover’s Skin
Ingredients - 4,000,000 Gold, 35 Mithril Shards, 500 Crystals, 100 Runes.
Crafting quantity - 1
Craft time - 5 Minutes
Snow Storm
Ingredients - 4,000,000 Gold, 20 Mithril Shards, 400 Crystals, 50 Runes.
Crafting quantity - 1
Craft time - 5 Minutes
Lightning
Ephraim’s Sword
Ingredients - 3 Lightning Elementals, 1,000,000 Gold, 70 Crystals, 100 Rings.
Crafting quantity - 6
Craft time - 90 Minutes
Chromatic Scale
Ingredients - 5 Ephraim’s Swords, 35 Mithril Shards, 50 Runes, 4,000,000 Gold
Crafting quantity - 1
Craft time - 5 Minutes
Malvos’ Missing Trinkets
Ingredients - 3 Lightning Elementals, 1,000,000 Gold, 70 Crystals, 50 Rings
Crafting quantity - 2
Craft time - 90 Minutes
Broken Shackle
Ingredients - 3 Lightning Elementals, 1,000,000 Gold, 120 Crystals, 50 Rings
Crafting quantity - 7
Craft time - 90 Minutes
Warden’s Key
Ingredients - 4,000,000 Gold, 40 Mithril Shards, 150 Runes
Crafting quantity - 1
Craft time - 5 Minutes
Nature
Full Moon Pendant
Ingredients - 1,000,000 Gold, 5 Blood Thirst, 5 Death Knight, 90 Crystals
Crafting quantity - 7
Craft time - 90 Minutes
Blood Moon Pendant
Ingredients - 6 Full Moon Pendants, 4,000,000 Gold, 50 Mithril Shards, 40 Runes
Crafting quantity - 1
Craft time - 5 Minutes
Artemis
Ingredients - 2,500,000 Gold, 100 Rings, 350 Crystals, 60 Runes
Crafting quantity - 2
Craft time - 5 Minutes
Nature Candle
Ingredients - 4,000,000 Gold, 120 Runes, 10 Mithril Shards, 4 Forbidden Grimoires.
Crafting quantity - 1
Craft time - 5 Minutes
Sanguine Thornes
Ingredients - 4,000,000 Gold, 100 Runes, 300 Crystals, 25 Mithril Shards
Crafting quantity - 1
Craft time - 5 Minutes
TBD
Ingredients - 4,000,000 Gold, 250 Runes, 400 Crystals, 35 Mithril Shards
Crafting quantity - 1
Craft time - 5 Minutes
Death
Shadowkit Dagger
Ingredients - 1,000,000 Gold, 3 Death Knights, 80 Crystals, 50 Rings
Crafting quantity - 6
Craft time - 90 Minutes
Deathless Poison
Ingredients - 4,000,000 Gold, 20 Mithril Shards, 100 Runes.
Crafting quantity - 1
Craft time - 5 Minutes
Abandoned Doll
Ingredients - 1,000,000 Gold, 100 Rings, 60 Crystals, 3 Death Knights
Crafting quantity - 1
Craft time - 90 Minutes
Mortal Soul
Ingredients - 4,000,000 Gold, 300 Crystals, 300 Runes, 30 Mithril Shards
Crafting quantity - 1
Craft time - 5 Minutes
Extras
Forbidden Grimoires
Ingredients - 1,000,000 Gold, 30 Rings, 10 Mithril Shards, 50 Crystals
Crafting quantity - 11
Craft time - 90 Minutes
Revert Crafting
30 Crystals
Ingredients - Sleeping Flame Sigil
Crafting Quantity - 3
Craft time - 5 minutes
30 Crystals
Ingredients - Life Peach
Crafting Quantity - 3
Craft time - 5 minutes
30 Crystals
Ingredients - Missing Trinket
Crafting Quantity - 3
Craft time - 5 minutes
30 Runes
Ingredients - Snowstorm
Crafting Quantity - 3
Craft time - 5 minutes
Other Crafting
Dragon Heart
230 Dragon Heart Tokens
Crafting Quantity - 2
Crafting time - 5 minutes
Legendary Guardian Boost
10 Dragon Heart Tokens
Crafting Quantity - Unlimited
Crafting time - 5 minutes
Convert 100 Crystals to 10 Runes
Crafting Quantity - Unlimited
Crafting Time - 1 minute
15-September-2016 - release 1.43
Lenora Map Fragments
Captain Lenora is here to stay! All Map Fragments - Southern, Northern, Eastern and Western will be removed from the treasure chests that were used during the hunt.
In addition, the Sunken Treasure Chest will be craftable in Alchemy Workshop, you can find more details below!
Each Sunken Treasure Chest will now give 6 to 14 of the Southern, Northern, Eastern or Western Map Fragments per chest rather than 3-7.
Also a new “Map Treasure Chest” has been added to Ice Daily Campaign Reward - this will give 8 to 24 of the Southern, Northern, Eastern or Western Map Fragments per chest.
Alchemy Workshop
Sunken Treasure Chest: Requires 3 Crystal, 300,000 Gold, 25 Rings and 100 Loyalty Points.
Craft time: 18 Hours.
Craft Limit: Unlimited
Can be found in Unique recipes.
Not only is the Sunken Treasure Chest now craftable in Alchemy Workshop, the six Forbidden Grimoires are back!
Make sure to check the Workshop in the next few days, the Grimoires have been moved to Unique recipes and will remain there permanently, so… Get ready to craft!
08-September-2016 - release 1.42.1
Map fragments
Go on a journey with Captain Lenora to discover precious treasure!
Look in chests for Northern, Southern, Eastern and Western Map Fragments and craft Lenora and her ascension materials!
New Chaos Ancient!
The second Ancient in the new elemental class, Saelos is making her way to Estara. After witnessing Abhorrence’s true potential, what do you think this newcomer will bring to the table? Only time will tell.
Alchemy Workshop
● Captain Lenora (Limit: 1)
- 50 Northern Map Fragment, 50 Southern Map Fragment, 50 Western Map Fragment, 50 Eastern Map Fragment
● Flintlock Pistol (Limit: 5)
- 100 Northern Map Fragment, 100 Southern Map Fragment, 100 Western Map Fragment, 100 Eastern Map Fragment
● Truthseeker (Limit: 1)
- 3 Flintlock Pistols, 50 Runes, 250 Crystals and 3 Million Gold.
24-August-2016 - release 1.41.1
Replay Kit!
Players on Apple devices with IOS 9.0 and above will now be able to review and record battles! Save them directly to your phone and show off your awesome attacks and share them online!
New Ancient Shrine!
With Estara’s first Mythic level ancient coming the Ancient shrine will have a new level added! Level 12 Ancient Shrine will allow for your ancients to be upgraded to level 70 and is available at Stronghold 17.
Event Boost Drops
You will be able to find the event boosters in chests starting today!
18-August-2016 - release 1.40.2
Time Limited Recipes
Start: 2016/08/19 11:00 UTC
End: 2016/08/24 11:00 UTC
New Legendary Recipes:
● Nature Ritual Candle (unlocked in this event!) (Stays once unlocked)
● Amani’s Sanguine Thorns
New Rare/Epic Recipes
● Forbidden Grimoire (Alternate Recipe)
● Yukika’s Captured Mist
New Ancient Recipes
Yuki
Zhe Mo
New Miscellaneous Recipe
● Birna’s Snowstorm to 30 Runes
● Forbidden Grimoire to 10 Runes
● Jaelleck’s Trinket to 30 Crystals
11-August-2016 - release 1.40.1
New Boost
The Volatile Spirit Boosters - Allow a % of your troops to transform into Lightning Elementals upon death. The higher the Rarity - the higher level the elementals. Will temporarily be available in Arena and Relic chests.
Second Alchemy Workshop
Based on community feedback we will be adding a second Alchemy Workshop. This will allow you to craft multiple items at once! No more waiting for your Rare Herbs before you put in that Mithril! The second workshop will be available to build at Stronghold 16. You may not craft the same item in both Workshops.
3-August-2016 - release 1.40
Matchmaking changes
We have made some changes to Arena matchmaking to address some of the issues we encountered when Arena Season 3 was launched.
Wider honour matchmaking - You now should have higher chance of seeing an opponent to fight. The adjustment does not 100% fix this - if someone is in a very extreme place, i.e. rank 1, they still might not see an opponent. But overall it should be easier now.
This should also address the issues of having a difficult time pushing higher honour, going beyond the 7000 honour mark or making up honour loses.
Reverted Crafting Times
Ancients will go back to 12 hours
Rare/Epic Ascension material back to 12 hours (Except - White Eagle Kris back to 1 hour, Abandoned Doll back to 1 hour)
Legendary Ascension material back to 6 hours (Except - Artemisa to 12 hours)
King Darkforge’s treasure Chest back to 10 hours
Swiftwing’s Rare Herbs back to 18 Hours
Mithril back to 4 days 12 hours
Stone > Rune is going back to 2 days
28-July-2016 - release 1.39.1
Golgogg Update
Golgogg will be having a second wave of changes applied to him. Our original intention with the recent changes to Golgogg was to take him from someone who could directly pair Blood Pyre with Kindle and take out the stronghold with ease into an Ancient that still held the Blood Pyre feel without guaranteed victories when paired with Kindle. The changes made it so Kindle couldn’t be placed on the Stronghold, but also allowed for invincible troops to storm across your base.
We are reducing the duration of Blood Pyre to 20 seconds and instead of making troops invincible, they will now have 50% damage reduction. Blood Pyre’s speed bonus has also been reduced from 75% to 25%.
27-July-2016 - release 1.39.1
Thank you to everyone who filled in the survey we sent around a few weeks back. This was concerning Ancient balance changes you would like to see to Rival Kingdoms and we received some very useful information.
There are a few Ancients that immediately stand out as needing tweaks or reworks. The Ancients mentioned the most were Emberclaw and Essence Master and there are a lot of reasons that contribute to this. They are weaker than they should be, we’re agreed on that point, but they’re also at a rarity level where lots of people have them.
When we adjust for players with a higher number of Ancients, then Essence Master does slip away, but Emberclaw stays a consistent concern. At this level a notable mention is Moloch who is clearly one of the more lacking Daily Campaign exclusive drops and, let’s be frank, not very coherent in his summoner design.
While the above is based on the survey we also have our own internal statistics and figures. And this is where we have to bring up Golgogg once again. In addition, we’re also fixing some bugs with Marionette and Lupita. But let’s start off with Emberclaw, Foreveil, Talasin and Viscaria Dragon changes.
Let’s get Started with Dragons!
Emberclaw at level 60 has marginally more health than Malice (10!) but less damage, making her a bad choice in any situation. Foreveil also suffers here, and while it is true he’s a starting Ancient, he ceases to be a “starting Ancient” once you’ve fed him two White Eagle Kris, an Ancient Dragon Heart and all that Primus! These Dragons should not retain their humble origins as they push into these end-game ranks. We really want players to be excited about having a full legendary fleet.
Dragon statistics were originally balanced in a very future proof way. They all converge in power as you push past their initial level caps, retaining their specialisations, but it’ll take much more than level 60 for them to unify. In hindsight it seems like this was a bad idea and we will be juggling the statistics of all dragons so they switch over to the new experience curves as soon as they break their level caps.
What does this actually mean? Essentially, all dragons are getting an increase in statistics at levels they cannot reach without ascension, but this is more drastic late-game for Foreveil and Emberclaw due to their weaker starts. Malice remains unchanged because she has always been legendary and specialized towards highest damage.
We pooled a lot of information on dragons as combat units and generally there is a correlation with newer players favoring damage but higher-level players favoring health. This is because low-level bases have many safe spots for you to do a good series of sweeps, but at the high level, there’s so much inside a base designed to kill you that your dragon barely limps across. We hope the above will change things for the better and it’s certainly something we will consider when designing any future dragons or dragon-likes…
Moving on to Ancient changes!
Emberclaw!
Emberclaw wasn’t just being mentioned because of her dragon statistics. As a spell-caster she has had a lot of tweaks but she is still unperforming. The idea with Ignite is it’s something that chains through the base, but doesn’t snowball out of control like some other Ancient we could mention recently.
Because Ignite’s recast trigger is a health percentage, not destruction, we need a way of stopping this ping-ponging infinitely between injured buildings. Now it can chain to a whole base in one cast, but once a building is affected it’s done. As Ignite hits more targets for less Mana, Fire Elementals will have more burning buildings to strike for bonus damage, and Dragon’s Blood can be cast a lot more often. Speaking of Dragon’s Blood, we’ve bumped up the numbers a little bit. 5 seconds of almost invulnerability and a powerful heal is generally considered a good thing!
Essence Master
Essence Master is all about getting a ton of extra Mana using Essence Boost and then using that to chain Lightning Bolt and his Samurai Siege Spell Scrolls. The Spell Scrolls are extremely useful but their effects are random, and while this is slightly offset by the extra Mana, it can make him frustrating to play. To mitigate this, his Freeze Scroll now deals damage, which gives him a consistent factor, and the range has increased, allowing you to overlap defenses and walls to account for the random factor better. Speaking frankly, it feels like Essence Master’s biggest weakness is his rarity and level cap - a legendary Essence Master is no joke!
Moloch
Moloch is a summon orientated Ancient but, unfortunately, most of his summons fall off late game. The idea behind his Sacrifice spell is cool, but the spell isn’t worth killing 10 of your own troops for, and his most useful spell doesn’t actually summon anything. Now you can just summon the Death Elemental straight up and it will heal and gain bonus damage output as allies fall around it, kind of the reverse of how it functioned previously. In addition Necro Armour has been improved, so any troops that fall during its duration will be raised as Undead Warriors - who also improve the Death Elemental on defeat!
However, the most significant change now is his summons, which are much stronger at higher levels. And his Death Knights are no slouch. 15% lifesteal aura, lots of health and damage. Moloch should hopefully feel like the demonic necromancer he always wanted to be.
Marionette
This might seem like we’re just changing the wording but it’s very specific for a reason. For reasons that may become apparent later we have been revisiting the spell steal functionality that Marionette uses for her Malicious Strings.
This spell was created back when Ancient setups were a lot more formulaic with the exception of Huojin (who you should vote for in the next buff survey!). However, these days, many Ancients have different numbers of spells and Mana costs, making this spell do inconsistent things. Now if you cast Marionette’s Malicious Strings on Jae you will exchange your two spells for all three of his - not just the two polarity spells.
Because this is going to be a little more of a sensitive issue than the buffs mentioned above, let’s talk about Golgogg. Individually we like the Blood Pyre hot potato mechanic, Kindle giving troop control, and the global nuke of an empowered Greater Fire Elemental. We also don’t particularly mind if Golgogg’s specialisation is taking out bases far below your station with greater speed with the feedback loop of Blood Pyre and destruction Mana.
What’s problematic is that Blood Pyre and Kindle together mean you cease to play the same game as everyone else. Instead it’s invincible Mana Hunters trying to kill a Stronghold on a timer. Pulse and Flare Towers provide some protection, but we feel the other parts of the base should factor into an attack.
We’re buffing Blood Pyre by increasing its duration cap. We’re also allowing Kindle to disable its target, making it good at locking out a Flare Tower to stop it dispelling Blood Pyre and ending your fun (or a Pulse Tower, but perhaps using it to avoid them is a better option). However, now it must target a defence. Also, while damage is unchanged, the tooltip is now more accurate.
New Ancient Trial
The fifth Ancient Trial is here and it is a true test of might! Magic Devourer offers you a route to unlock the first Mythic level Ancient - the Abhorrence. This is the first Ancient in the new elemental class of Chaos.
In order to unlock Abhorrence you will need to ascend all of your Elder Mages to Legendary. This includes Eloni, Tyrus, Gydian, Yelsara, and Kwan - throughout the month of August we will be offering their Legendary ascension materials via a series of events - if you are still struggling to bring your mages to the Epic there will be a few Forbidden Grimoires up for grabs during the Saga to help you on your journey to Mythic!
Other News
Yalenati's Mortal Soul Recipe extended to August 15th, 2016!
Replay's will now display in red in the Kingdom chat!
Reduced crafting times extended another week!
21-July-2016 - release 1.38.2
Arena Chests
Inferior Arena chest, Common Arena chest, Superior Arena chest-
Now drop the following in Superior and Rare:
Vial of Fertility
Golden Egg
Soul Sacrifice
Flame Wisp
Guardian
Rare Arena Chests, Epic Arena Chest
Now drop the following in Rare and Epic:
Vial of Fertility
Golden Egg
Soul Sacrifice
Flame Wisp
Guardian
Loyalty Chest Changes - You can now find Marionette within Loyalty Chests! Aegis will be easier to obtain! And we’ve removed 16,000 and 32,000 gold drops and replaced them with 64,000 gold!
Ancient Chest Changes
You can now find Admiral Lee and Essence Master within Ancient Chests!
Replay Buttons - Now show in the color red to avoid confusion with the donation button.
Kingdom Raids - Morale available now shows again on the Kingdom Raid Score Screen.
14-July-2016 - release 1.38
New Troop!
- Abyssal Watcher!
New Defense
Fortify your defenses with this powerful new defense! Beef up surrounding walls by fortifying them with the new Rampart!
Only affects level 14 Walls (available at Stronghold 17) that are placed nearby
You must have at least one level 14 wall in order to build a Rampart.
Provides a damage mitigation buff to itself and adjacent walls.
Maulers’ damage is not reduced and they retain their 3x damage bonus
New Troop Levels
Primus Mage New functionality at max rank!
Primus Mages at the new level 7 level will heal their allies in the detonation explosion. In addition the execute buff now hits all targets in an area of effect like Mana Hunter debuffs.
Maulers
Will now ignore the increased damage reduction provided by the Rampart Defence.
New Mithril Tree Line
The Arrow Launcher and Watch Tower are both getting a new Mithril upgrade tree line called - Blood. This ability will allow you to take a percentage of the damage your defenses do to enemies and convert it into health for those defenses.
New Primus Conduit Mithril Tree
Additional Kingdom Troop Portal level
New Debuff Icons
There are now three debuffs that can be placed on a building by your troops:
1st: Mana Hunter / Bonus Mana / Blue
2nd: Primus Mage / Execute at low health / Purple
3rd: Abyssal Watcher / Bonus Damage / Red (or green)
07-July-2016 - release 1.37.6
New Ring Payouts!
- Arena
- Personal Tournament
- Kingdom Raids
Raised Mithril Cap
- Raised from 60 to 100 Max Mithril
Raised Mithril Shard Drop Rates
- Daily Campaigns
Old Daily Campaign drops
9-14 Mithril Shards drop
New Daily Campaign drops
13-20 Mithril Shard drop
- Defence Ad Chest
Old Defence Ad Chest
1 Mithril Shard drop
New Defence Ad
5 Mithril Shard drop
30-June-2016 - release 1.37.5
New Kingdom Project Levels!
- Royal Mint now has a max level of 4!
- Watchtower now has a max Level of 5!
- Tavern now has a max level of 4!
23-June-2016 - release 1.37.3
Today’s content update including new Crafting recipes!
Full Moon Nectar available in crafting
Visit the Alchemy Workshop to craft Jal’s Legendary Ascension material - Full Moon Nectar
600 Crystals
100 Runes
6 mil gold
Time limited Recipe - Ends 2016/07/31 00:00 UTC
Ancients Changes
Lyris -
After the Lyris event we saw the pick rate and win rates of Lyris sky rocket! There are 55 Ancients to pick from in RK and we don’t want the game to be just about a single ancient. Lyris will still pack a punch after the changes even against the toughest bases - you may have to be a little bit more strategic in how you cycle through your spells and what building you target first. We will continue to monitor her after the changes and make further amendments if need be.
Current -Unstable Current [Mana 15]
- * Blasts a target for 162 - 179 damage and nearby structures by 89 - 99 damage.
Updated - Unstable Current [Mana 15]
- * Blasts a target for 144 - 159 damage and nearby structures by 71 - 79 damage.
Yukika -
Yukika’s Blizzard is an awesome spell which allows for healing of troops by having wandering souls available for you to harvest. We want this to be an important part of the spell so we’re upping the duration of the time it is applied while limiting the damage stacking.
Current - Yukika’s Blizzard [5 Mana]
- * Creates a thick blizzard over time that deals with X Damage over 15 Seconds
Updated- Yukika’s Blizzard [5 Mana]
- * Creates a thick blizzard over time that deals with X Damage over 45 Seconds
Damage no longer stacks
16-June-2016 - release 1.37.2
- It's Hammer Time! There will be one less demotion from Hammer to Claymore! More people in hammer means less wait times!
- Crafting Recipe - Craft Runes - Looking to get Runes for your next legendary material? 1 Rune is 35 stones!
9-June-2016 - release 1.37.0
- Strongholds level 10+ may now skip chest opening animations by tapping on their chest while opening it.
- Video Ad Chests are back! These optional ads will appear periodically while playing Rival Kingdoms.
6-June-2016 - release 1.36.3
Relic Buffs
Kingdom perks have been added to the various relics obtained through Relic Wars. These offensive effects are now active for all members of the kingdoms which control the respective relic.
The effects of each Relic are:
Books (Kwan’s Tome, Moloch’s Necronomicon, Anir’s Lexicon): -5% Damage from Spell Towers
Sceptres (Mindflayer’s Wand, Staff of the Wanderer): +5% Increased Troop Damage, -5% Damage from Spell Towers
Shield (Aegis Tower Shield): +5% Increased Health to Troops, +5% Increased Troop Damage, -5% Damage from Spell Towers
26-May-2016 - release 1.36.1
New Kyna’s Test Campaign
We’re excited to announce a brand new campaign! Help Lyris and Zaela to overcome The Ruin in this unique campaign mission. This mission will give a preview of the true strength of Lyris!
Lightning Ancient Buffs
Some improvements were made to the power of some of the Lightning Ancients including Alandra, Isabeau d’Épée, and Jaelleck.
Alandra
Alandra isn’t quite performing up to the standard we would like for her. The first change we will be making is to make her signature ability combo, Purifying Bolt into Guardian Force. We’ll be making it a little bit better by making Purifying Bolt do some damage on application and removing the duration limit. We’re also changing the targeting so the initial cast cannot target walls (although the later explosion will still hit them).
Old | New |
---|---|
Purifying Bolt - 5 Mana | Purifying Bolt - 5 Mana |
Temporarily fills the target building with energy. If it falls within 10.50 seconds nearby buildings take 73 - 74 damage while nearby allies regain 15 health. Affected allies also gain Divine Inspiration, which is used with her Guardian Force ability. Initial cast can target walls. | Strikes the target building dealing 73 - 74 damage and fills it with energy. If it falls nearby buildings take 73 - 74 damage, while nearby allies regain 15 health. Affected allies also gain Divine Inspiration, which is used with her Guardian Force ability. Initial cast cannot target walls. |
In addition we’re looking to improve her scaling particularly at Epic and Legendary status. This applies to both Purifying Bolt and Lay On Hands. For example here is how the damage in Purifying Bolt stacks up:
Damage | Rare (Old) | Rare (New) | Epic | Legendary |
---|---|---|---|---|
Level 1 | 73 - 74 | 73 - 74 | 117 - 119 | 131 - 134 |
Level 2 | 86 - 87 | 92 - 97 | 137 - 140 | 159 - 163 |
Level 7 | 96 - 98 | 112 - 114 | 154 - 157 | 185 - 189 |
Level 12 | 105 - 107 | 128 - 131 | 169 - 173 | 211 - 215 |
Isabeau d’Épée
Isabeau was included in a previous round of buffs but unfortunately she still isn’t performing up to par.
We’re dropping her Fearless spell down to 5 Mana so it can be used retroactively, juggling the numbers around a little bit and adding a debuff cleanse. Inspirational Strike is being removed to make way for a new 10 Mana spell called Lightning Dance.
Old | New |
---|---|
Inspirational Strike - 5 Mana | Lightning Dance - 10 Mana |
Strikes a building for 82 - 83 damage while healing nearby friendly units for 15 health. | Strikes a selected building and up to two random nearby targets for 82 - 83 damage. Nearby allies recover 14 - 15 health |
Old | New |
---|---|
Fearless - 10 Mana | Fearless - 5 Mana |
Affected troops gain 45% increased damage for 10.50 seconds. If a unit with Fearless falls then all other affected units recover 12 - 15 health. | Affected troops gain 30% increased damage for 10.50 seconds. If a unit with Fearless falls then all other affected units recover 18 - 20 health and are cleansed of any debuffs. |
Jaelleck
Jaelleck has a lot of tricks up his sleeve, but unfortunately they’re all very expensive tricks and without the Mana to juggle his buffs he can feel a bit flat. Casting two sets of charges and reversing them costs the hefty sum of 20 Mana and, while the heal this grants is immense, it’s not always something you can confidently say you’ll be able to generate safely.
For now we’re looking to inject a little bit of bonus Mana into his abilities with each charge granting more against a particular building type. This extra Mana will allow Jaelleck to start the ball rolling sooner and keep it going for longer with his reverse polarity, or allow his army to become a battery for his ultimate Typhoon.
Old | New |
---|---|
Positive Charge - 5 Mana | Positive Charge - 5 Mana |
Affected troops deal 20% bonus damage for 9 seconds, but cannot be affected by Negative Charge. If troops with the opposite Charge are within 5 tiles they recover 2 health a second, stacking up to 5 times (10). | Affected troops deal 20% bonus damage and gain a bonus 1 Mana from destroying resource buildings for 9 seconds, but cannot be affected by Negative Charge. If troops with the opposite Charge are within 5 tiles they recover 2 health a second, stacking up to 5 times (10). |
Old | New |
---|---|
Negative Charge - 5 Mana | Negative Charge - 5 Mana |
Affected troops receive 20% reduced damage for 9 seconds, but cannot be affected by Positive Charge. If troops with the opposite Charge are within 5 tiles they recover 2 health a second, stacking up to 5 times (10). | Affected troops receive 20% reduced damage and gain a bonus 1 Mana from destroying defences for 9 seconds, but cannot be affected by Positive Charge. If troops with the opposite Charge are within 5 tiles they recover 2 health a second, stacking up to 5 times (10). |
Improvements to Battle Orders
Adjustments were also made to ancients with abilities which direct troops attacks. These effects now have no maximum range to the targeted structure and will cause all troops regardless of range to focus on the marked target.
The affected abilities and ancients are:
Admiral Lee - Battle Orders
Valora - Mark
Golgogg - Kindle
Alchemy Workshop Recipes Cycled
Some of the previously available crafting recipes are now making a brief return to the Alchemy Workshop, and we’ve added a few new ones as well! These Time Exclusive recipes will be available until Thursday, June 2nd 2016 @ 11:00 AM UTC.
Bug Fixes:
Karis Sunstaff - Summon Mana Stalkers: Was using wrong visual effects and should now show fire instead of lightning.
Alandra - Purify Bolt: Fixed a bug where the explosion heal would not apply to Paladins.
24-May-2016 - release 1.35.3
Kingdom League Reward Changes
The number of rings received for all rankings in Hammer League have been increased.
Ranking | Old Reward | New Reward |
---|---|---|
1st | 1000 rings | 1300 rings |
2nd | 900 rings | 1200 rings |
3rd | 900 rings | 1100 rings |
4th | 800 rings | 1000 rings |
5th | 600 rings | 900 rings |
6th | 600 rings | 800 rings |
17-May-2016 - release 1.35.2
New Stronghold 16 Upgrades
Spell Tower
New Level - 12
Building Health - 2,100
Cost to upgrade - 10,700,000 Gold and 6,000 Rings
Needed to upgrade - Have obtained 45 Mithril
Damage per second - Varies among Spell Tower
Building upgrade time - 14 Days
Catapult
New Level - 13
Building Health - 1,950
Cost to upgrade - 7,400,000 Gold and 3,300 Rings
Damage per second- 24.08
Building upgrade time - 10 Days
Flare Tower
New Level - 6
Building Health - 2,100
Cost to upgrade - 10,700,000 Gold and 7,200 Rings
Damage per second- 83.65
Building upgrade time - 14 Days
Needed to upgrade - Have obtained 50 Mithril
Arrow Launcher
New Level - 8
Building Health - 1,950
Cost to upgrade - 9,400,000 Gold and 4,950 Rings
Damage per second - 63-74
Building upgrade time - 14 Days
Needed to upgrade - Have obtained 40 Mithril
Watch Tower
New Level - 18
Building Health - 1,950
Cost to upgrade - 7,000,000 Gold and 3,135 Rings
Damage per second - 67-81
Building upgrade time - 10 Days
Skywatcher
New Level - 10
*Additional Skywatcher*
Building Health - 2,050
Cost to upgrade - 6,900,000 Gold and 3,630 Rings
Damage per second - 18.06
Building upgrade time - 10 Days
Walls
New Level - 13
Building Health - 1,250
Cost to upgrade - 8,000,000 Gold
Building upgrade time - Instant
New Troop Level
Paladin
New Level - 9
Health - 434
Damage 91-109
Damage per second - 50.05
Cost to upgrade - 9,300,000 gold and 3,960 rings
Upgrade time - 14 Days
Heal Per Second - 8.76
Max Heal Per Second - 52.56
12-May-2016 - release 1.35.1
Relic Changes
- Staff of The Wanderer and Mindflayers Wand Relic bidding price reduced from 10M gold to 500,000 gold.
Balancing Changes
Raiders
- Raider Troop Specialty has been updated:
Old | New |
---|---|
Gold Frenzy | Gold Frenzy |
When a Gold Storage or Gold Smelter is destroyed, Raiders and any nearby Troops gain increased damage for a short duration. A Raider does not have to destroy the building itself. If this effect occurs multiple times in succession it will refresh in duration. | All Raiders and nearby friendly troops gain increased damage for a short duration when a Raider destroys a Gold Storage or Gold Smelter. Can stack up to 3 times. |
Duration: 5 seconds | Duration: 7 seconds |
Mana Hunters
Mana Hunters were given a disproportionate damage spike when we released the new Blacksmith levels to make them more viable and regrettably this damage spike has proven to be too much. We are lowering the damage of level 9 and 10 mana hunters to an average between their original damage curve and their new one.
Level | Old Damage Per Second | New Damage Per Second |
---|---|---|
9 | 50.00 | 32.17 |
10 | 56.82 | 40.34 |
25-April-2016 - release 1.33.3
- Relic War Content (War starts on 25 April 2016 @15:00 BST):
1 Shield
2 Scepters
3 Books
- Update on Alchemy’s Workshop's recipes
Updated: Lightning Elemental (Epic) and Fire Elemental (Epic)
Added: Ice Elemental (Epic), Nature Elemental (Epic), Deathknight Elemental
7-April-2016 - release 1.33
Kingdom Bundles - Buy bundles that spread contents throughout your kingdom
Crystals - Crystals are a new resource that can be used in the Alchemy workshop to craft previous event ascension materials. These will be rolled out from oldest to newest. You may notice that some materials are repeatable that would seem not necessary to craft more than one. However, this is intended and is part of our plans to roll out more within crafting.
16-Mar-2016 - release 1.32
Allow Kings/Queens/Lords/Ladies to “Recruit” as an option while visiting
Added ‘Visit’ button to the Battle Log entries, so that you can visit people that you battled against, and see their Honor, and Kingdom, and possibly join or recruit them.
Kingdom Description Improvements
Kingdoms can now have longer descriptions (character limit 200)
Added Kingdom description to the Kingdom Info screen.
Removed raid streaks.
New Ancients
Rabinovitch Superior / Fire / Unlocked through an Event.
King Darkforge Superior / Fire / Unlocked through an Event.
Balancing Changes
Skywatchers
Skywatchers have two much improved Mithril upgrades. Red is additional functionality:
Dragon: Will prefer to target Dragons over other air units when possible and range is increased by 35%.
Reinforced: Skywatcher takes half damage from flying troops and Dragons, and is immune to full disables.
Flare Tower
There have been some pretty big changes to Flare Towers to make them better at their role of countering spell spam and abuse. This is how their description has changed:
Old | New |
---|---|
Flare Tower | Flare Tower |
Deals high damage to a single target. It also draws power from enemy Ancient spells, which cause its attacks to ricochet. | Dispels positive buffs from targets. Becomes charged with Ancient Mana use causing area of effect attacks. If at maximum charge becomes immune to full disables. |
5 Mana: 1 charge
10 Mana: 2 charges
15 Mana: 3 charges
At 100% charge (that’s 5 charges) a Flare Tower will make itself immune to full disables. This works similar to Skywatchers Reinforced Mithril upgrade while it persists.
After it attacks and goes below maximum charge it will lose this effect.
Any existing effects are removed, not suspended.
Flare Tower shots now dispel positive buffs from the target. I.e. Foreveils Frost Shield or Karis’ Flametongue. This dispel is exactly the same as the one on Pulse Lightning Spell Towers.
Charged Flare Tower shots no longer chain lightning. Instead, they do an area of effect splash attack.
Damage numbers have not changed - but it does more damage generally as it has no target limit (everyone in the splash takes damage).
Note: In addition to casting spells you should also check this with the Power Mithril Upgrade as this sets charges to maximum.
Tyrus
What happens when an unstoppable force hits an immovable object? Tyrus’ Lightning Frenzy protected troops from Pulse Lightning Towers, yet Pulse Lightning Towers dispel positive buffs! Lightning Frenzy, much like Talasin’s old Lightning Shield, is changing in functionality slightly to escape this irresistible force paradox.
Old | New |
---|---|
Lightning Frenzy - 5 Mana | Lightning Frenzy - 5 Mana |
For 6.30 seconds allied units are rendered immune to Spell Tower: Pulse Lightning and gain 15% increased damage. | For 6.30 seconds allied units gain 15% increased damage and 10% increased damage mitigation. |
First students must learn to protect themselves from the element they control. | Lightning pierces through many magical enhancements and thus allows no definitive protection. |
Golgogg
Blood Pyre can now be dispelled. Upon being dispelled the explosion will trigger immediately.
Bug Fix: Blood Pyre maximum duration is 20 seconds, as specified, not 30 seconds.
WnR3 Campaign
With the changes to Skywatchers and Flare Towers making them much stronger against air units and crowd control the last level has been adjusted to better suit the defensive changes.
Bugfixes:
- Adding more info to the recipes in the Alchemy Workshop
- Crash when using same ancient during a Relic war - Fixed
Crafting
New Materials should be coming soon!
25-Feb-2016 - release 1.31
Crafting
Initially, 5 Mithril can be crafted from the new Alchemy Workshop building (available for SH6+) The recipes for each of those are here.
Mithril Shards are a new resource you can collect from daily campaigns.
Video Ads 2.0
New chests available to open after watching the video (attack chest, defense chest, diamond).
Pyre Events
More info soon!
New Boost UI
Fancy new treatment on the boosts button. Players can now change boost after selecting one
Gifting
Players will be able to send other players gifts. The only gift available to gift is a 3 battlestone bundle, and we'll be adding more based on your feedback so let us know what you want to gift to your fellow warriors!
Bugfixes:
- Morale bar missing from Kingdom Raid Map - Fixed
- Player portraits are missing from project donation tab - Fixed
03-Feb-2016 - release 1.30.1
We are increasing the power of a number of Ancients to bring them in line with the popular picks. Note that shown spell details are for the first rank of the ability.
Banemaw
Banemaw offers some fantastic combat support if he can get going, but is held back by Wolf Pack being a prerequisite for his secondary effects. While we wish to keep this as part of his identity, we can soften the blow by lowering reliance on Mana. In addition, the flat damage component of Bloodthirst was quite undertuned for a spell 15 Mana and single target.
Old | New | Old | New |
---|---|---|---|
Wolf Pack - 5 Mana | Wolf Pack - 5 Mana | Blood Thirst - 15 Mana | Blood Thirst - 15 Mana |
Selected allies are granted 10% increased attack speed and movement speed for 33 seconds. In addition, they gain other bonuses from Banemaw's other abilities. | For 33 seconds affected allies are granted 10% speed and generate 2 bonus Mana from Troop Portals they destroy. In addition, other spells grant extra effects to troops in the Wolf Pack | Hits a single building for 112 - 123 damage. In addition, all Wolf Pack allies heal for 20% of the damage they deal for 5.25 seconds. | Hits a single building for 327 - 333 damage. In addition, all Wolf Pack allies heal for 20% of the damage they deal for 5.25 second. |
Amani
Amani needs love in a lot of areas: a bump in power, her abilities pulled together into a more cohesive whole, and frankly just something unique other Ancients don’t offer. We tried to do this with her recent Entangle changes, but unless there was a base setup for it, ideally with Crippling Poison and Cursed Touch towers, she was not too much help.
We’ve reworked her Thorn Shield into a more unique spell called Bark Skin, which has one of our most impressive tooltips to date. Bark Skin can be stacked on troops to cause multiple effects. Her Restoration ability has also been reworked into a spell called Invigoration that will heal and cause troops to track down Entangled buildings! It’s a lot of mana, but if you get both of them running in tandem you can direct your troops quite well with the Entangle refunds. Finally, we’re going to experiment with giving her a new tower ability.
Old | New | Old | New | Old | New |
---|---|---|---|---|---|
Thorn Shield - 5 Mana | Bark Skin - 5 Mana | Restoration - 15 Mana | Invigoration - 15 Mana | Crippling Poison - Tower Ability | Restoration - Tower Ability |
For 8.40 seconds affected units reflect 5% of damage taken back at attackers and are immune to Spell Tower: Crippling Poison. | The selected troops are protected for 12.10 seconds. Recasting Bark Skin on affected troops refreshes the duration and may add additional effects: First Cast 20% less damage taken, and reflect 5% of incoming damage. Second Cast: All healing effects doubled. Third Cast: Troops that drop below 25% health recover 75 - 93 health (value includes healing bonus). This can only occur once but is refreshed with further Bark Skin casts. | Affected units recover 70 - 77 health over 3 seconds and are immune to Spell Tower: Cursed Touch. | Affected troops are cleansed of Spell Tower: Cursed Touch and recover 70 - 77 health. In addition for the next 30 seconds they will prioritise attacking Entangled structures. | Deals 19 - 21 damage over 7 seconds while slowing movement speed by 50% and attack speed by 25%. | Heals a damaged structure for 122 - 128 health and reduces incoming physical damage by 50% for 5 seconds. Prioritises defences and cannot target itself. |
Golgogg
The new spell, Kindle, was a nice buff for Golgogg but he needs a little more help. Blood Pyre is a controversial spell, as it has a lot of potential to blow up in your face, but we think this is what makes Golgogg unique. The invulnerability period lasts longer, the speed also applies to movement as well as attack, and you can repeatedly cast the spell to keep your troops alive in the enraged state. In addition, it is a lot more explosive paired with his Greater Fire Elemental! You may also notice the speed has been increased but this is actually a tooltip fix. Remember that this spell is often best used on troops that are fated to fall, rather than your fresh new squad…
Old | New |
---|---|
Blood Pyre - 5 Mana | Blood Pyre - 5 Mana |
Affected troops become immune to damage and gain 30% attack speed, but fatally explode after 5 seconds seconds dealing 16 - 19 damage to nearby structures. | Affected troops become immune to all damage but fatally explode after 7 seconds dealing 16 - 19 damage to nearby structures. While primed troops gain 75% speed. Recasting Blood Pyre will reset the delay before detonation, but will not grant any additional damage on release. The explosion is amplified on the Greater Fire Elemental, which deals 88 - 96 damage globally. |
Isabeau d’Épée
Isabeau is pretty interesting but all her numbers are quite low for an Ancient focused entirely on damage and healing. We wanted to stress that people were participating in her event for a unique Ancient, not a future full of free wins, but she was handled much too gingerly. You may also notice some number changes in Inspirational Strike, but this is another tooltip fix where the heal was being pulled from the wrong
Old | New | Old | New |
---|---|---|---|
Fearless - 10 Mana | Fearless - 10 Mana | Coup de Grâce - 15 Mana | Coup de Grâce - 15 Mana |
Affected troops gain 35% increased damage for 7.35 seconds. If a unit with Fearless falls then all other Fearless units heal for 12 - 15. | Affected troops gain 45% increased damage for 10.50 seconds. If a unit with Fearless falls then all other affected units recover 12 - 15 health. | Strikes buildings in an area for 88 - 90 damage. Deals double damage (177 - 181) to targets below 50% health. In addition, returns 1 Mana for each mana-producing building destroyed. | Strikes buildings in an area for 147 - 150 damage. Deals double damage (293 - 299) to targets below 50% health. In addition, returns 1 Mana for each mana-producing building destroyed. |
Karis Sunstaff
To be honest, Karis is not half-bad right now. Her new Flame Hex spell is really strong and Mana Stalkers are a handy unit to summon because it doesn’t take long for them to refund their Mana cost. Plus, all that Mana splashing around means her Fire Elementals charge quite fast, too. However, she could have a little bit help, so here is a small injection of power and spice to Flametongue to help her get inside a base and start the ball rolling for her expensive Flame Hex.
Old | New |
---|---|
Flametongue - 5 Mana | Flametongue - 5 Mana |
Friendly units deal 35% increased damage for 8.40 seconds. | For 8.40 seconds affected units deal 35% increased damage. This is raised to double damage when attacking walls. |
Marionette
Marionette isn’t really using her concept to the fullest right now. While Puppeteer was thematically apt it just feels like a weaker version of Siku’s Aria and doesn’t really synergise with her abilities. This has now been replaced with a nuke called Ridicule that does bonus damage to targets that are frozen, burning, poisoned or confused, which can only be achieved through stealing other Ancients spells or some Dragon sweeps. If she needs a confuse she can always borrow one from someone else…
Old | New |
---|---|
Puppeteer - 15 Mana | Puppeteer - 15 Mana |
Takes control of a targeted defence for 5.50 seconds, doubles its damage, and causes it to prioritise other defences. Targets receiving damage from the controlled defence also become cursed, causing them to receive 25% increased damage from all sources for 11 seconds. | Deals 98 - 100 damage to all buildings in the target area. Deals double damage (197 - 201) to buildings that are frozen, burning, poisoned or confused. |
Adhira
We like the gameplay of Adhira setting up her Conductive Blast to do huge damage and the last round of buffs focused on her being able to mark more targets with Lightning Storm. However, she suffers from a lack of utility and being extremely Mana hungry! We are going to double down on Conductive Blast being her signature ability, letting it now rip appart nearby walls, and rework her upgrade tree so she gains more Mana at the cost of Tower upgrades. As a Lighting Ancient some would say this is not a big loss, but keep in mind Arc Lightning will be getting some changes too.
Old | New | Old | New |
---|---|---|---|
Conductive Blast - 15 Mana | Conductive Blast - 15 Mana | Upgrade Path | Upgrade Path |
All other spells leave behind a static charge. Conductive Blast hits charged structures for 238 - 263 damage. Buildings that fall provide 1 additional Mana. | Strikes buildings in an area for 88 - 90 damage. Deals double damage (177 - 181) to targets below 50% health. In addition, returns 1 Mana for each mana-producing building destroyed. | Standard path | Half of the tower upgrades are now additional starting Mana. |
Yagumo
Yagumo has pretty solid abilities and a unique playstyle, but he does need a little bit of help. Snake Blood currently doesn’t have any strong interactions with the rest of his skill set, which is kind of his thing, so we’re giving it some buffs within his Wind Vortex. We are also shuffling the tooltips around for Gale Cut and Wind Vortex, so you don’t have to flick between them to see their interactions, and reducing some of the visual noise on your troops within the storm - but there are no mechanical changes to either.
Old | New |
---|---|
Snakeblood - 10 Mana | Snakeblood - 10 Mana |
Infuses troops with Snake Blood for 8.40 seconds, causing them to suffer 10% damage immediately, but gain 35% increased attack damage and 20% lifesteal. | Infuses troops with Snake Blood for 8.40 seconds, causing them to suffer 10% damage immediately, but gain 35% increased attack damage and 20% lifesteal. While within Wind Vortex units with Snake Blood also gain 30% reduced damage from physical attacks. |
Talasin
Due to some changes to Lightning Spell Towers the Lightning Shield ability is now ambiguous. Its description says it makes you immune to Lightning Spell Towers, but Lightning Spell Towers now dispel buffs. We decided that the Lightning Tower wins out in this situation, so Talasin’s Lightning Shield has lost that component and gained elsewhere. Honestly, considering how many Lightning Towers you currently see this is basically a straight buff to an Ancient who is already very strong.
Old | New |
---|---|
Lightning Shield - 5 Mana | Thunder Force - 5 Mana |
Reduces all damage taken by 35% and grants total immunity to Spell Towers equipped with Arc Lightning for 8.40 seconds. | Affected troops gain 35% damage mitigation and 5% increased damage for 8.40 seconds. |
Tokemi
We did not want Space Rift to rewind buffs and debuffs because we did not want you to accidentally rewind time into a freeze or lose your Time Flux! However, now Space Rift will simply dispel debuffs on cast, so it can just be used to cleanse. Decrepify was a really underwhelming spell that took too long to do anything useful, so it has been replaced with something more fitting and unique.
Old | New | Old | New |
---|---|---|---|
Space Rift - 10 Mana | Space Rift - 10 Mana | Decrepify - 15 Mana | Alternate Reality - 15 Mana |
Rewinds time, returning units to the position and health values they had 5 seconds ago. In addition, units take 50% reduced damage for 2.40 seconds. | Rewinds time, returning troops to the position and health values they had 5 seconds ago while curing common debuffs. In addition, troops take 50% reduced damage for 2.40 seconds. | Tokemi exchanges building placements with those in an alternative universe. Deals 0 - 228 damage to all buildings in the area while randomly swapping buildings of equal size. |
Yelenati
Yalenati definitely needs a bit more help. Her biggest difference here is actually not accompanied by a tooltip change as it’s more of a mechanical switch: Now her Plague will refresh the duration of other Plague debuffs when spreading, rather than just looking for clean buildings. This means it’s less down to random chance whether it lasts a long time or not. She also raises more Noxious Dead, which is nice.
Old | New | Old | New |
---|---|---|---|
Raise Noxious Dead - 10 Mana | Raise Noxious Dead - 10 Mana | Plague - 15 Mana | Plague - 15 Mana |
Summons x4 Noxious Undead (Level 1). | Summons x6 Noxious Undead (Level 1). | Affected buildings take 175 - 179 damage over 10 seconds and attack 50% slower. If a plagued building falls the spell will recast for no cost.Does not refresh duration on targets that are already plagued. | Affected buildings take 175 - 179 damage over 10 seconds and attack 50% slower. If a plagued building falls the spell will recast for no cost. Will refresh duration on targets that are already plague |
Kestra
Kestra’s Wind Fury ability no longer has an archaic troop limit and we reworded the tooltip to just say “speed” as this implies both movement and attack, and keeps it consistent with other spell descriptions.
She also gains a new ability called Marksmanship at level 31 that improves Wardens and Primus Mages. Being a Superior Ancient she needs to be ascended to at least Rare to gain this new ability. This is something we’re experimenting with to make older Ancients relevant in the late game, but we’ll see how it’s received. Her ascension materials, bringing her all the way up to Legendary, will take a new Ancient Trial and two extremely high level quests.
Old | New | Old | New |
---|---|---|---|
Wind Fury - 15 Mana | Wind Fury - 15 Mana | N/A | Marksmanship - 5 Mana |
Empowers troops with Kestra’s agility. Improves movement and attack speed by 50% for 7.70 seconds. Max 20 targets. | Empowers troops with Kestra’s agility. Improves speed by 50% for 7.70 seconds.No target limit | N/A | Affected ranged troops gain 50% increased range and 10% lifesteal for 7.70 seconds. |
Spell Tower: Arc Lightning Rework
This has been the runt of the litter for a long time and we feel that lightning should be a choice for defence. If enemy troops wander into an active lightning spell tower they should be very sorry. Arc Lightning has had a few fixes and was renamed to Pulse Lightning as that’s more descriptive.
Old | New |
---|---|
Arc Lightning - Tower Ability | Pulse Lightning - Tower Ability |
Radiates 164 - 205 damage over 1 seconds to enemies in close range. | Radiates 164 - 205 damage over 0.5 seconds to enemies in close range and cleanses positive buffs. |
On-Hit System Changes
Abilities that go onto units and then apply other effects through attacks, such as Anir’s Flame Touched that cause your units to disable structures, now operate a little differently under the hood. Ranged troops should have no problem applying them to their targets.
*Anir: Anti-Magic Zeal
*Anir: Flame Touched
*Banemaw: Wolf Pack (New)
*Viscaria: Poison Touch
*Yoshiro: Essence Boost
*Battle Boosts: Essence Boost
*Sceptre Relics and Crown Relic: Bonus Mana from Spell Towers
*Crown Relic: Bonus healing on Castle destruction
This also has some changes for defences where the On-Hit effect had a trigger that had to persist for several frames due to the order of operations. This is no longer the case and these will either happen after that damage instance is applied or not at all - not a split second later due to a different attack.
*Mithril Tower: Arrow Launcher & Watch Tower - Execute
*Malice Statue
Bugfix:
Fixed a bug where the damage was not scaling properly and would be triggered by air units but not damage them.
13-Jan-2016 - release 1.29
New Feature
Relic Wars: Earn epic rewards for your whole kingdom.
New Ancients
Jaelleck, Lightning/Superior
Wukong, Ice/Superior
Bug Fixes
- Flare tower firing too frequently - Fixed
- iOS 9 users not receiving notifications - Fixed
- Arena Rank grammatical error - Fixed
- Golgoogs Blood Pyre not causing troops to fatally explode - fixed
- Zillah’s Stone Gaze not turning enemies to stone - fixed
- Error 3050 - Fixed
- Players being attacked too frequently when shielded - fixed
- Players attacked in the Arena under 4750 - fixed
- Level 10 Mana Hunter now flies over walls as expected.
- Raiders at level 3 and above no longer go for resources, as intended by their recent rework.
Other Changes
Ancient Ascension Material:
Scale of Elahel: Emberclaw to Epic
Life Peach: Wukong to Epic
Ruyi Jingu Bang: Wukong to Legendary (requires Epic)
New Battle Boosts: Red Envelop and Guardian
22-Dec-2015 - release 1.28.3
Bug fixes
- Level 10 Mana Hunter now flies over walls as expected.
17-Dec-2015 - release 1.28.2
Stronghold 15
Because Stronghold 16 is a pretty big bump up in defensive power we are adding Blacksmith 13 to Stronghold 15. The building and its generated troops are at midpoint between Stronghold 15 and Stronghold 16. The following will be gaining extra levels:
Unit | Stronghold | Unit Level |
---|---|---|
Soldier | 15 | 10 |
Warden | 15 | 9 |
Mana Hunter | 15 | 9 |
Mauler | 15 | 8 |
Paladin | 15 | 7 |
Raider | 15 | 8 |
Primus Mage | 15 | 5 |
Blacksmith | 15 | 13 |
Stronghold 16
These are the buildings and units that are getting new levels at Stronghold 16. There are a lot of them! Which one to upgrade first? It's all in your hands!
Unit | Stronghold | Unit Level |
---|---|---|
Soldier | 16 | 11 |
Warden | 16 | 10 |
Mana Hunter | 16 | 10 |
Mauler | 16 | 9 |
Paladin | 16 | 8 |
Raider | 16 | 9 |
Primus Mage | 16 | 6 |
Blacksmith | 16 | 14 |
Roost | 16 | 7 |
Gold Storage | 16 | 14 |
Gold Smelter | 16 | 12 |
Castle | 16 | 16 |
Spell Tower | 16 | 11 |
Troop Bunker | 16 | 9 |
Catapult | 16 | 12 |
Flare Tower | 16 | 5 |
Arrow Launcher | 16 | 7 |
Primus Conduit | 16 | 10 |
Watch Tower | 16 | 17 |
Walls | 16 | 12 |
Defensive Abilities (No Changes)
Spell Towers are getting more health.
We want ALL of your defenses to play a significant role. Your Watchtowers, Arrow Launchers and Catapults are getting significant improvements. So it's not just about Spell Towers any more.
Ancient Changes
At Stronghold 16 you should want a Legendary Ancient to be competitive on attack. To this end have further increased the bonus statistics gained when an Ancient is upgraded to Legendary.
03-Dec-2015 - release 1.28
New Features
- Xmas themed canvas
- Xmas Loading Screen
- Xmas Icon
- Xmas decorations
- Xmas Tree
New Ancient
Father Frost (Ice/Superior)
Ancient Evolution Materials
- Snow Globe (Birna)
- Scale of Elahel (Emberclaw)
- Winterheart Chest (Father Frost)
Bug fixes
- Alandra statue, will cause 2% damage bonus as stated in game.
25-Nov-2015 - release 1.27.2
- Fixed Freeze Spell.
- Changed Execute: Troops will fall instantly if below 10% hitpoints, from 20%.
24-Nov-2015 - release 1.27.1
New Features
- Mithril Upgrade system for defences. See Currencies page here.
- Wrack and Ruin III. Available Dec 1st.
- Ancient Trial: The Bastion
Gain 3 pieces of Mithril from completing a new Ancient Trial:
Impassable
Ancients: Admiral Lee, Aegis, Huojin
Task: Raise these Ancients to level 35.
Reward: 3x Mithril
New Ancients:
* Daji
* Zhe Mo
* Alandra
Level | Old Health | Old Range | New Health | New Range | Gold Frenzy % |
---|---|---|---|---|---|
1 | 105 | 31 - 35 | 210 | 29 - 31 | 10% |
2 | 115 | 35 - 40 | 232 | 33 - 35 | 12% |
3 | 130 | 43 - 49 | 262 | 41 - 43 | 14% |
4 | 140 | 47 - 53 | 278 | 44 - 47 | 16% |
5 | 145 | 50 - 57 | 294 | 47 - 50 | 18% |
6 | 155 | 50 - 57 | 310 | 49 - 52 | 20% |
7 | 190 | 57 - 67 | 326 | 51 - 54 | 22% |
8 | - | - | 342 | 53 - 57 | 24% |
- Special Ability: Gold Frenzy
When a Gold Storage or Gold Smelter is destroyed, Raiders and nearby Troops gain increased damage for 5 seconds. A Raider does not have to destroy the building itself. If this effect occurs multiple times it will refresh the duration.
Balance Changes
- Defences: Insanity Potion and Crippling Poison projectiles no longer track their targets.
- Bugfix: Malice statues no longer grant 2% bonus health to defences.
Ancient Balance Changes
- Aegis Enhance Loyalty cost drastically reduced.
- Hegar Freeze cast delay reduced to 0 from 1
- Houjin Cauterise mana cost lowered to 5 from 10.
- Houjin is currently unique in that he is the only Ancient with two tier 1 spells and zero tier 2 spells
- Karis Sunstaff Summon Mana Hunters renamed to Summon Mana Stalkers. Mana Stalkers work the same as Mana Hunters but they scale with Karis as she levels up (Same as Hegar Rally Berserkers and Maulers)
- Emberclaw Ignite no longer spreads on additional casts. Instead will spread to nearby buildings if its target drops below 50% health.
- Emberclaw Fire Elemental now causes her Fire Elementals to deal 50% increased damage to buildings affected by Ignite (this includes their parting explosion).
12-Nov-2015 - release 1.26.3
- Additional Kingdom League level: Hammer League. See Kingdom Leagues page here.
- Kingdom Ring Rewards changes. See Kingdom Leagues page here.
- Promotion/demotion changes. See Kingdom Leagues page here.
- Changes to honour banding in Arena Matchmaking to include more opponents in Medium and Hard difficulties.
- Video ads going out for everyone!
02-Nov-2015 - release 1.26.1.3
Fixes/Other Changes:
- Malice scaling is correctly Legendary again.
- Jal Scorching Heat scaling adjusted. Now only scales in damage, not damage and duration.
- Malice Statues curse chance no longer increases as a target takes multiple instances of damage.
- Projectiles from Insanity Potion and Crippling Poison Spell Towers no longer track their target. This is now consistent with other Spell Towers.
27-Oct-2015 - release 1.26.0
New Features
* New decorations, including Halloween related items.
* Ancient Ascension feature allows you to upgrade rarity of certain ancients.
* New Ancient Trials “Trial of the Dragon” and “Neophyte Path” allow you to unlock special items.
New Ancients:
* Lupita
* Marionette
* Anir
Spell Tower Changes
* Troops hit by Flash Freeze Spell Towers and Insanity Potion Spell Towers now become immune to these effects for 4 seconds after they finish.
* Troops are not immune to the impact damage during this period, only the crowd control debuff.
* These immunities are independent, confused troops can be frozen and vice versa.
Ancient Changes
* Xolonia Transfusion base duration increased to 3.5 from 3.
* Zillah Twisted Venom no longer affects dragons.
* Brandr Twisted Curse still affects dragons and the tooltip has been updated to reflect this.
* Sulric Rain of Fire damage increased from 57 - 63 damage to 86 - 87 damage.
* Sulric and Golgogg Greater Fire Elemental size increased.
* Use any type of Primus to upgrade ancients, using the correct primus for your ancient grants a 25% bonus.
* Spell scaling for Ancients (please see each ancient’s page).
Bugfixes and Other Changes:
* Dragons now take impact damage from all spell towers while being immune to the debuffs.
* Bugfix: Insanity Potion Spell Towers will now target Dragons and, if confused, other buildings. Note that Insanity Potion itself only confuses troops.
* Tavern hit points reduced
* Bug fixes and other performance improvements
Arena Rewarding Changes
- Arena battles will reward a fixed amount of rings per battle, this amount will scale with difficulty and player’s Honor band.
- Arena chest rewards will vary based on difficulty of battle and the player’s Honor band.
- Gold will be lootable in Arena, however, if player’s shield is active, the Gold will be shielded.
- Arena chests will be rebalanced to reflect the above changes.
Honor | Easy Battle | Medium Battle | Hard Battle |
---|---|---|---|
0-5250 (I) | 13 Rings, Inferior Arena Chest (1) | 15 Rings, Inferior Arena Chest (1) | 17 Rings, Common Arena Chest (2) |
5251-5500 (II) | 15 Rings, Common Arena Chest (2) | 17 Rings, Common Arena Chest (2) | 19 Rings, Superior Arena Chest (3) |
5501-5750 (III) | 17 Rings, Superior Arena Chest (3) | 19 Rings, Superior Arena Chest (3) | 21 Rings, Rare Arena Chest (4) |
5751-6000 (IV) | 19 Rings, Rare Arena Chest (4) | 21 Rings, Rare Arena Chest (4) | 23 Rings, Epic Arena Chest (5) |
6001+ (V) | 21 Rings, Epic Arena Chest (5) | 23 Rings, Epic Arena Chest (5) | 23 Rings, Epic Arena Chest (5) |
Arena Seasons:
- First Season will start November 2nd
- Arena players will receive Season Points based on their Honor band at specific points in the day.
- At the end of a Season, players will receive rewards based on their rank in the Season Points leaderboard.
- Rewards for battles will be based on Honour band:
Level | Full Name | Chance of Getting |
---|---|---|
1 | Inferior, Common, Superior Arena Chest: As chest quality improves, so does the chance of getting more of, or better items! | Stones, Diamonds, Ancients (Epic, Rare, Superior, Common), Unique Ancients (Zillah, Golgogg), Primus 5k, Primus 10k, Epic Boosters, Special. Epic Boosters (Bloodthirst, Shatter, Warmth, etc…), Gold, Rings |
4 | Rare Arena Chest: As chest quality improves, so does the chance of getting more of, or better items! | Stones, Diamonds, Ancients (Epic, Rare, Superior, Common), Unique Ancients (Zillah, Golgogg), Primus 5k, Primus 10k, Epic Boosters, Special Epic Boosters (Bloodthirst, Shatter, Warmth, etc…). Gold, Rings, Marionette |
5 | Epic Arena Chest: As chest quality improves, so does the chance of getting more of, or better items! | Stones, Diamonds, Ancients (Epic, Rare, Superior, Common), Unique Ancients (Zillah, Golgogg), Primus 5k, Primus 10k, Epic Boosters, Special Epic Boosters (Bloodthirst, Shatter, Warmth, etc…). Gold, Rings, Marionette |
- Gold Shield: Players can lose up to X% of gold. Once they’ve lost that X%, their Gold is Shielded from Arena for a period of time.
- Minimum Gold: Attacking players that encounter a base with a Gold Shield are able to loot a randomized minimum amount of gold.
- Raider bonus applies to Arena loot.
Kingdom Perks:
To give everyone some incentive to fund the Kingdom Projects we are adding some benefits to everyone in the Kingdom.
Upgrade | Role | Role Bonus | Other Kingdom Members |
---|---|---|---|
Watchtower 0 | Sentinel | 10% Health | Nothing |
Watchtower 1 | Sentinel | 15% Health | 1.5% Health |
Watchtower 2 | Sentinel | 20% Health | 2% Health |
Watchtower 3 | Sentinel | 25% Health | 2.5% Health |
Watchtower 4 | Sentinel | 30% Health | 3% Health |
Gatehouse 0 | Sentinel | 1 Sentinel | Nothing |
Gatehouse 1 | Sentinel | 2 Sentinel | 2% Health |
Gatehouse 2 | Sentinel | 3 Sentinel | 2.5% Health |
Gatehouse 3 | Sentinel | 4 Sentinel | 3% Health |
07-Oct-2015 - release 1.25.2
- Matchmaking rebalanced
- Fixed 9xxxxxxxx error codes
- Huojin added to Relic Chest, Arena Chest and Rare Ancient Chest.
- Arena Chest changes:
- Elemental Battle Boosts removed.
- Superior and Rare Ancients that drop from Relic chests will also drop from the Arena Chest.
28-Sep-2015 - release 1.25.1
- Apple Watch App:
- Craft Battle Stones and Mana Vials over time for use in the game.
- Get a status report on your Battle Stone countdown, and other key stats.
- New Ancients:
- Event Ancient: French community ancient: Isabeau d’Épée - (Rare, Lightning).
- Event Ancient: Malice (Legendary, Death) Dragon!
- Arena Ancient: Golgogg (Epic, Fire) - exclusively found in the Arena Chest.
- You can now change the Dragon on your Dragon Roost from the battle screen.
- The Fast Forward button is back to the bottom left corner of the battle screen.
- Ancient icons now appear above Spell Towers on the battle screen.
- Squads are now grouped/cascaded on the battle screen.
- Drop rate for Rare Mana Hunter and Rare Raider boosts reduced.
- Kingdom Raid castle art improvements.
- More visual effects around Gold Storages as gold increases.
- Duplicate Common/Superior Ancients now give 5,000 elemental Primus, and 7,500 pure Primus for duplicate Rare/Epic Ancients.
- Troops are now 10-20% bigger (no change to Dragon size) - graphical change only.
- Daily Campaigns made easier.
- Ancient rebalancing:
- Xolonia is now Epic rarity.
- Zillah is now Epic rarity.
- Xolonia's Death Ward (2nd) and Lost Hope (3rd) spells have switched positions. Lost Hope will now cost 10 mana and Death Ward will now cost 15 mana to cast.
- Xolonia's Transfusion spell damage mitigation reduced.
- Foreveil's Frost Shield and Midwinter spell duration reduced.
- Karis Sunstaff's Flame Hex spell reworked. Now deals heavy damage to the target while disabling it for 10 seconds. If the building dies it summons 3x Fire Elementals.
- Yalenati's Plague spell reworked. Cannot randomly spread anymore, but will recast when a plagued target dies.
- Adhira's Lightning Bolt spell changed to Lightning Storm: Deals damage to a selected building and up to two random other targets.
- Adhira's Conductive Blast spell functionality added: Destroyed buildings refund 1 Mana.
- Amani's Entangle spell duration increased to 7 seconds and it now refunds its full Mana cost if the target is destroyed.
- Troop rebalancing:
- Primus Mage:
- Now takes 2 slots per troop.
- More Health and Damage.
- Execution damage scales with level.
- Now grants an aura to nearby troops which reduces the amount of damage they take from Spell Towers.
- Buildings no longer take increased damage.
- Primus Mage:
- Defense rebalancing:
- Skywatcher:
- Damage reduced to 33% (so Mana Hunters will live longer).
- Now deals an additional 8% of the targets maximum hitpoints (so Dragons are much easier to kill at lower Skywatcher levels).
- Skywatcher:
- Primus Mage Battle Boosts now only give half the amount of troops (due to the Primus Mage rebalancing above).
Note: Currently no change to Primus Mage Kingdom Portal donations!
- Bug Fixes:
- Viscaria *Poison Touch fix
- Sentinels affecting Dragon health (no longer happens)
- Players in Arena being attacked below 4750 honor
- Troop config resetting when upgraded
- Statues healing watchtowers in replays
- Possible fix for 11 battle wins in Kingdom Raids
- Players seeing shield lengths longer than than 12 hours
08-Sep-2015 - release 1.24.2
- Bug fixes!
- Fixed a bug where Viscaria’s Poison Touch would apply itself, causing it to last forever on buildings.
- Fixed a bug where the Tavern was rewarding mana on destruction.
- Fixed Erasmus Refraction spell.
27-Aug-2015 - release 1.24
- Some User Interface and Visual effects changes.
- Dozens of new Quests.
- 3 new Kingdom banners, as designed by the top 3 winning Kingdoms of the very first Kingdom Tournament.
- New Campaign: Wrack and Ruin II.
- New Event: Guardians of Estara.
- New Event: Force of Nature.
- New Ancients:
- Yagumo (Epic, Nature) - Japanese Community Ancient and "Force of Nature" Event Ancient.
- Elder Mage: Yelsara (Common, Ice).
- Elder Mage: Kwan (Common, Death).
- Elder Mage: Gydian (Epic, Nature).
- Huojin (Rare, Fire) - Chinese Community Ancient - coming soon!
- Statues and Plinths - Players can decorate their base with 3x3 tile statues they find from chests or as rewards from events.
- Changes to "Contact Us" section - Added a survey link to Feedback section.
- Essence Master Yoshiro Can now be obtained from chests.
- The Tavern is now worth 1 mana when destroyed.
- Bug fixes!
- Fixed an issue show upgrading building during Kingdom Raid by force close the app.
- Fixed Jal’s "Darken skies" spell, doesn’t instantly destroy spell towers.
- Fixed some Arena matchmaking issue due to leaving Stronghold outside of the base.
- Fixed an issue where items can be claimed from the inventory without selecting the claim button.
- Fixed a notification issue when player being repeatedly asked to like the game.
- Fixed "report Kingdom" button.
- Fixed an UI issue with battle button in Arena.
- Fixed some localization spacing issue.
- Fixed "limited bundle" text issue.
- Changes to spell casting: It's no longer possible to cast certain spells on troops/buildings already affected by a spell (eg, Jal's "Scorching Heat"). This prevents wasting mana.
Note: There are many instances where it's possible to recast spells on the same target (eg, Sulric's "Rain of Fire").
Update 1.24 Sneak Peek
17-Aug-2015 - release 1.23.2
Arena battles now cost 1 Battle Stone for all difficulties.
To balance for the above, changes have been made to Arena Chest drops.
04-Aug-2015 - release 1.23.1
Features:
- Banemaw boosts (Cold Blood, Blood Thirst, Frost Infusion, Shatter) will now drop from Rare Boost Chests.
- Reduced odds of receiving low value Primus (500 & 1,000) from some Treasure Chests.
Balance:
- Foreveil: Frost Shield can affect unlimited units instead of just 10.
- Talasin: Lightning Shield can affect unlimited units instead of just 10.
- Skywatcher can be upgraded to level 9 at Stronghold Level 15.
23-Jul-2015 - release 1.23
- New event - The Living Flame (28th July)
- Tavern building - Find your top 10 facebook friends who play RK, and receive rings from them.
- Note: Adding friends will not update in real time. Friends list updates once every 22 hours.
- Note: If the user upgrades their SH but has not yet collected their rings for the day, it will not refresh with the new value until the following day.
- Mute Button - allows you to mute a player in global chat for your current session. Confirmation of this action will also have the option to report.
- More bundles! Time-limited bundles to coincide with the normal bundles you see in game.
- Local notifications before shield runs out
- New Ancient classification - previously marked "Common" ancients (Sulric, Lyris, Foreveil, Nyrax, Kestra) are now classed as "Superior". Only the title has changed.
- The new Elder Mages are all considered "Common". New Common Ancients have a maximum level of 15 and their upgrade path has a much higher frequency of Tower Synergy skills,
at the expense of Starting Mana.
- All previously labelled Common Battle Boosts are now labelled as Superior (no change to the battle boost stats).
- New Ancients:
Balance:
- Elementals: The hitpoints of all Elementals, with the exception of Death Elementals, has increased.
- Nakhti: Sandstorm now renders Fire Elementals within immune to all damage and increases their attack speed by 50%.
- Foreveil: Frost shield damage reduction reduced to 35% from 50%
- Talasin: Lightning shield damage reduction reduced to 35% from 50%
- Erasmus: Refraction tooltip correctly matches spell functionality (7 second duration base rather than 12). Actual spell unchanged.
UI Updates:
- New spell icons
- Many new effects
- Kingdom Projects now show a progress indicator, and a donations tab which lists all donations
- Corrected the tool tips on Amani's Restoration and Thorn Shield spells
20-Jul-2015 - release 1.22.3
Balance:
- Arena Chest: Adjusted Drop rates
- Gold reward increased from 250,000 to 500,000
- Diamond reward increased to 1,000
- Increased drop rate of Epic Ancients
- Rare Primus Chest: Removed 500 and 1,000 Primus reward, plus higher Primus rewards
- Adjusted Minimum Gold gained from Multiplayer Battles (SH7 and above)
- Arena Battles now cost one less battle stone each (Easy: 4 to 3, Medium: 3 to 2, Hard: 2 to 1)
- Daily Campaign matchmaking adjusted
- Matchmaking improvements
- Primus is now stacked in the Ancient Enhance screen
02-Jul-2015
UI
- Updated text on Viscaria's special ability
Matchmaking
- Arena matchmaking has been loosened to allow for a greater honour spread
- Matchmaking in general has been tweaked. Players may notice easier matches for a a couple of days until matches normalise. This also affects daily quests!
29-Jun-2015 - release 1.22
Art and User Experience
- New visual effects added to Defeated and Epic Victory screens
- New avatars added (2 male avatars)
- Ancient Shrine visual level up
- Revamped PvP Canvas (default green) now has a glowy cave entrance!
- Kingdom League button has changed
- Multiplayer icon has changed
- PvE “motivational messages” on Victory/Retreat/Defeat dialogs
- Kingdom Settings - grayed out for anyone who is in a role that should not have access to them instead of being invisible
- Ultra Mode levels: low: no bushes, no campfire. high: no lens flare and some dust effect. ultra: all on (read: older devices may use lower levels to improve performance).
- Guardian Mode was replaced by The Arena
- Winter's Bane Event Added: 29th June - 19th July
- Banemaw's Hunt Campaign Added: Unlocks 29th June
- Wrack and Ruin I Campaign Added: Unlocks 21st July
- New Ancient: Banemaw (obtained during "Winter's Bane" event)
- New Ancient: Zillah (obtained from The Arena chest)
- New Spell Tower ability: Insanity Potion
Balance:
- Soldier base health increased
- Warden base health decreased
- Paladin Heal Aura no longer stacks 5 times universally
- Stacks 3 times on ranged units
- Stacks 6 times on melee units
- Still does not affect units immune to buffs (Nyrax/Yalenati undead and Dragons)
- Jal: Scorching Heat duration fixed at 15 seconds and damage scaling increased.
- Jal: Oasis healing very slightly reduced (new scaling curve)
- Jal: Darken Skies will instantly destroy any spell towers in its radius affected by Scorching Heat and its tooltip correctly represents the damage it deals. Also fixed a
bug where it was slowing attack speed by 45% and not 50%
- Aegis: “On Your Feet” will always cleanse debuffs before applying the heal (read: curse towers will not block the heal component)
- Tokemi: Time Flux haste and slow now set to 35% down from 50%
- Gold won from chests or redeemed from quests will now go straight to storage instead of your inventory. Gold from promo codes & bundles still go to inventory.
- Winning a duplicate Epic ancient will now be converted to 5,000 Primus. Common/Rare give 2,500 Primus.
- Emberclaw: sweep damage over time reduced to 8 damage per second.
- Viscaria: sweep damage now the same as Emberclaw - 40-45 impact damage followed by 8 damage a second for 3 seconds.
22-Jun-2015
- New kingdom league after Axe League called the Claymore League
- Added 100 and 400 battle stone pack to the resource section of the shop
- Now receive a 5000 pure primus reward for Epic Titan duplicates
- Reduced gold, increased primus, and added rare boosts to Treasure Chests
- Troop donations modified so that costs directly tied to troop level instead of portal level
15-Jun-2015
Rebalanced multi-player matchmaking.
02-Jun-2015 - release 1.20
Daily Campaigns
Starting Monday, each day we will introduce a special elemental themed node as part of a daily campaign.
There are 3 missions each day with increasing difficulty. Each time you win a battle within the daily campaign, a star activates and on the third, you receive added bonuses.
- Monday: Fire
- Tuesday: Lightning
- Wednesday: Nature
- Thursday: Ice
- Friday: Death
To participate in the elemental daily campaign, you must:
- Be Stronghold level 6 or above.
- Have an available Battle Stone.
- Have an Ancient with the Daily Elemental Power (For an overview of Ancients and their Elemental Powers, please see our wiki here: [/ancients:overview]
Rewards:
Gold are rewarded for defeating each campaign. If player retries to loot a base already defeated, the prior rewards are deducted from the total amount that can be obtained
from each base. Players will not receive (or lose) any Honor in these battles.
- Bonus Starting Mana - for the rest of the day, players gain an extra 3 starting mana with any Ancients they use of the Daily Element. This applies to all battle types
including Kingdom Raids, single-player missions, multiplayer matches, and individual Tournaments.
- Elemental Chest Reward
New Ancients
Tied with Daily Campaign - all are Epic rarity! The more you battle, the higher the chance to obtain the new epic Ancients.
These Ancients are ONLY obtainable from Daily Campaign.
- Karis - Fire (Monday)
- Adhira - Lightning (Tuesday)
- Amani - Nature (Wednesday)
- Siku - Ice (Thursday)
- Moloch - Death (Friday)
Game Updates:
Game Balancing:
- Soldier: Damage and health slightly increased.
- DPS is now higher than that of an equivalent Warden.
- Warden: Damage very, very slightly decreased.
- Mauler: Health dramatically increased. Damage slightly increased.
- Paladin: Health and damage slightly decreased.
- Raider: Damage increased.
- Skywatcher: No longer causes continuous damage to unit but base damage increased. The bullet no longer track target outside of range.
Individual Tournament - Tiers
- Individual tournament rooms will only have players within 3 Stronghold levels, making for fairer competition. SH5-6, SH7-9, SH10-12 and SH13-15.
- Rewards have been improved for higher Stronghold levels
Kingdom Raids
- Kingdom Raids for Sword League and above now require 10 non-squire members to launch a war
Weekly Quests
Start from next week, weekly Quests will be available each week over the course of the following weeks. Each weekly Quests are themed and have 3 different difficulty level:
Easy, Medium and Hard. All old and new player in Rival Kingdoms will have the chance to win amazing prizes. Weekly Quests are available for 1 week before they expire, so make
sure you make the most out of it.
Week 1’s Quests focus on what everyone asks for - the precious Rings! There are various ways to accumulate Rings such as: battling other players, winning Kingdom Leagues and
participating in Individual Tournaments. However, PLEASE NOTE: only Rings won from multiplayer battles will count towards these Quests.
Ancients
- Fixed a bug where Ancients start with 1 mana instead of the original design of 0 mana.
- Offensive spell damage increased.
- Healing spell effect on Ancients decreased.
- Freeze, stun, confuse spell and other control spells re-balanced.
Battle Boosts
- Fire Elemental boosts no longer drop from relic chests, and instead drop from the Daily Campaign Elemental Chest.
- Ice Elemental, Nature Elemental and Lightning Elementals added as boosts. These drop from their respective Daily Campaign Elemental Chest.
- Death Knights added as boosts. These drop from the Death Daily Campaign Elemental Chest.
24-Apr-2015 - release 1.19
We have packed plenty exciting new features and improvements on this week's update! Please read the detailed descriptions below:
Introducing new features:
- Daily Rewards for logging into the game. Rewards can be accessed by Menu > Daily rewards tab. There is a 22 hour count down between each collections. Rewards are gold,
primus, and diamonds. The final day reward is a new ancient Tokemi.
- Two additional new ancients Jal (Fire ancient) and Admiral Lee (Ice) have also been added to the chests (Ancient and Relic).
- Two new quests added! i) "Scout" - visit the highest ranking player via the leaderboard. ii) "Banner" - join a kingdom
- Buy battle boost during battles. The option to purchase battle boosts are now available by clicking on the "+" icon at the beginning of a battle.
- Leaderboards update. Leaderboards now look cleaner with player honour and kingdom honour displayed. Removed ancient mastery and kingdom raids won leaderboards.
- The game now can be played in all available languages. To change language on the account go to: Menu > Settings > Languages.
The following improvements have been implemented based on the reports received from our players:
- Paladins *should* no longer be afflicted by movement issues.
- Increased defences and attacks for high level strongholds!
- Towers at level 10-14 now does more damage
- Towers at level 14 have a one time increase to health.
- Epic and Rare dragons are made more powerful in terms of starting damage as compared to Foreveil.
- Treasure chests added to streak 13+. Each win after streak 13 should now award a treasure chest.
- Easier to gain honour in Guardian Mode!
- Raiders are now looting more effectively! Raiders will no longer target the strongholds but will target effectively towards the storage.
- Kingdom raid now requires a small team of warriors to keep the battle going. A minimum of 9 players with 6 non-squire players in a kingdom is required to declare. If the
number of non-squires falls below 6, the match will forfeit.
General improvements:
- Kingdom portal is available to players as soon as they join a kingdom.
- More animation added to defence buildings and archer's shoot at target visibly.
- Additional kingdom icon viper available.
- Ancients that summoned additional troops now additional troop stats information displayed on the "Ancient Detail" screen.
Additional balancing improvements:
- High level players should see more reasonable honour amounts won and lost.
- Lower honour is awarded for lower streaks. Losing at lower streak will have an increased honour loss.
- High streaks will be awarded with more honour. Losing at higher streak will have a decreased honour loss.
- Rebalanced the effect of Emberclaw's Dragon's Blood, Birna's Boost, and Aegis's "On Your Feet!".
- Increased the effect of Nyrax's "Death".