Table of Contents
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Overview
There are different currencies within Rival Kingdoms. Diamonds, Gold, Rings, Loyalty Points, Mana, Battle Stones, and Primus. Each have their own uses. All are explained in the below:
Diamonds

Diamonds are Rival Kingdom’s premium currency, and are very difficult to earn. They can be earned from:
- Completing Quests
- Treasure Chest
- Loyalty Chest
- Arena Chest
- In-App Purchases
Diamonds are used to speed up construction times and cool-downs, as well as purchase Gold, Rings and Battle Stones.
Diamonds cannot be stolen.
Gold

Gold is Rival Kingdom’s primary soft currency, and can be obtained from:
- Completing Quests
- Produced by Gold Smelter
- Treasure Chest
- Arena Chest
- Loyalty Chest
- Raided during Multi-player Battles
- Winning Kingdom Leagues (Melee/Sword League)
- Purchased with Diamonds
The amount of gold a player can keep is limited by the capacity of their Gold Storage and Stronghold.
Gold can be spent on buildings, troop improvements, Ancient enhancement, troop donations, as well as donated to Kingdom Projects.
Rings

Rings are Rival Kingdom’s secondary soft currency. Rings can be earned by:
- Completing Quests
- Winning Kingdom Wars (Arrow/Axe/Claymore League/Hammer)
- Multiplayer win streaks
- Arena Battles
- Personal Tournament
- Purchased with Diamonds
Rings can be used to purchase buildings, donate troops to players, as well as donated to Kingdom Projects. Ring storage is not limited, and they cannot be stolen.
Loyalty Points

Loyalty is a Kingdom based currency. Loyalty is a measure of how much a player has contributed to a Kingdom.
Loyalty is earned by:
- Winning Kingdom Raid attacks
- Winning a Kingdom Raid day
- Donating to Kingdom Projects
- Donating troops to other players
Your Loyalty points can be used to buy Loyalty Chests, as well as to enhance the Ancient 'Aegis', which can only be found in Loyalty Chests.
Loyalty Points cannot be purchased or Stolen.
Mana

Mana is used during battles to summon your Ancient’s abilities.
- Ability 1 uses 5 Mana
- Ability 2 uses 10 Mana
- Ability 3 uses 15 Mana
Mana is earned by destroying buildings within an enemy village or adding a Battle Boost (Mana Vial) before you start the battle.
Destroying the Enemy | Mana Earned |
---|---|
Builders Hut | 0 Mana |
Defense and Production Buildings | 1 Mana |
Troop Portals | up to 4 Mana (this decreases as they are upgraded) |
Stronghold | 15 Mana |
The amount of Mana you start with in battle will depend on your currently selected Ancients level.
Unused Mana does not carry over to the next battle.
Battle Stones

Battle stones are used to start multiplayer battles, or to complete quests on the map. Each battle stone you use takes 20 minutes to regenerate, no battle stones means no battles! You can get battle stones by:
- waiting for the 20 minute timer to count down
- Enter a Personal Tournament (5 free Battles Stones)
- Treasure Chest (1, 3 and 5 Battle Stones)
- Arena Chest (2, 5 & 10 Stones)
- Purchased with Diamonds (5 Battle Stones for 400 Diamonds)
You can exceed the 5 Battle Stone limit, however they will only start to regenerate once you drop below 5 Battle Stones.
Battle Stones are not used when attacking in Kingdom Raids, A Morale system is used instead.
Primus

Primus is used to enhance the power of your Ancients.
Each element has its own unique type of Primus, and enhancing your ancient with Primus of the matching element will award bonus experience.
Pure Primus can be used to enhance any of the ancient element types other than Chaos and provides bonus experience to all applicable elements.
Chaos Primus can only be used to enhance Chaos element ancients, and Chaos Ancients may only be enhanced using this type of primus.
Gryphon Primus is a unique type of Primus which can only be used to ascend Gryphon Companion Ancients.
Primus and Gold used to upgrade ancients cannot be replaced and upgrades cannot be reverted.
Primus can be won from:
- Relic Chest
- Treasure Chest
- Loyalty Chest
- Rare Primus Chest
You can locate your primus from your inventory (menu > inventory), or from any Ancient page by clicking 'enhance'.
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Fire Primus - grants bonus experience when enhancing Fire Ancients |
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Ice Primus - grants bonus experience when enhancing Ice Ancients |
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Lightning Primus - grants bonus experience when enhancing Lightning Ancients |
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Nature Primus - grants bonus experience when enhancing Nature Ancients |
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Death Primus - grants bonus experience when enhancing Death Ancients |
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Pure Primus - grants bonus experience when enhancing Ancients of all Elemental Types |
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Chaos Primus - grants bonus experience when enhancing Chaos Ancients |
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Gryphon Ice Primus - used to enhance Sila |
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Gryphon Lightning Primus - used to enhance Tarah |
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Gryphon Fire Primus - used to enhance Scarlett |
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Gryphon Death Primus - used to enhance Dante |
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Gryphon Nature Primus - used to enhance Tanok |
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Gryphon Chaos Primus - used to enhance Xenon |
Mithril

This is a new currency that will help empower and customise your defensive buildings; you can earn it from events, a chance of getting it from daily campaigns and Ancient Trials, in fact, you will obtain your first pieces of Mithril from an Ancient trial. If you have any Mithril you can see it by a symbol that will be displayed next to your other currency counters (e.g Gold, Diamonds etc).
There is a cap to the total amount of Mithril you can own (invested in buildings and held). The current maximum mithril that can be held is 999. For more information on how much Mithril you have, tap the Mithril currency icon and select “more info.”
Once you reach the cap of Mithril, you will be granted the Daji Statue instead of Mithril. If you already have one, this statue will be converted into Daji statue experience.
Infusing Mithril into a defence will grant it additional and special abilities on defence, what’s more: each level of Mithril upgrade will increase health and damage by 5%! The bonus you get from the Mithril applies to the specific building you use it on and does not extend to other similar buildings if you haven’t used Mithril on them.
The buildings you will be able to upgrade with special abilities are:
- Watch Tower: Increases damage and health by 5% / 10% / 15% / 20% / 25%
1. Flame: Troops are ignited, suffering 20% base damage over 3 seconds.
2. Chill: Troops are chilled, slowing movement by 50% and attack speed by 25% for 5 seconds.
3. Execute: Troops will fall instantly if below 10% hitpoints.
4. Blood: Heal for 30% of the damage dealt.
- Catapult: Increases damage and health by 5% / 10% / 15% / 20% / 25%
1. Density: Affected units are stunned for 1 second.
2. Antipode: Affected troops that are burning, chilled or frozen take 25% additional damage.
3. Shatter: Affected troops that are chilled or frozen take 50% more damage but the effect is dispelled.
4. Banish: Summoned units suffer an additional 10% maximum health damage.
- Arrow Launcher: Increases damage and health by 5% / 10% / 15% / 20% / 25%
1. Flame: Troops are ignited, suffering 20% base damage over 3 seconds.
2. Chill: Troops are chilled, slowing movement by 50% and attack speed by 25% for 5 seconds.
3. Execute: Troops will fall instantly if below 10% hitpoints.
4. Blood: Heal for 10% of the damage dealt.
- Skywatcher: Increases damage and health by 5% / 10% / 15% / 20% / 25%
1. Reinforced: Skywatcher takes half damage from Mana Hunters and Dragons.
2. Dragon: Skywatcher will prefer to target Dragons over other air units when possible and range is increased by 35%.
3. Cripple: Targets struck by the Skywatcher suffer 25% reduced damage for 5 seconds.
- Flare Tower: Increases damage and health by 5% / 10% / 15% / 20% / 25%
1. Power: Flare Tower is fully charged at battle start.
2. Discharge: Attack speed halved and damage doubled (Charges are twice as efficient)
3. Bastion: While this Flare Tower stands the Castle takes 10% reduced damage.
- Primus Conduit: Increases damage and health by 5% / 10% / 15% / 20% / 25%
1. Regen: While overcharged, the Conduit and its targets recover 50 health a second. Increases overcharge cost by 50% and cannot stack.
2. Protect: While overcharged, The Conduit and its targets take 65% less damage from troops. Increases overcharge cost by 50% and cannot stack.
3. Shell: While overcharged, the Conduit and its targets take 65% less damage from spells. Increases overcharge cost by 50% and cannot stack.
- Bunker: Increases damage and health by 5% / 10% / 15% / 20% / 25%
1. Wardens: Adds 2x Wardens at level 11.
2. Mauler: Adds 1x Mauler at level 10.
3. Paladins: Adds 2x Paladins at level 10.
- Rampart:
1. Bolster: The Rampart and its affected walls gain bonus health. Increases health by 5% / 10% / 15% / 20% / 25%
2. Jolt: Troops flying over affected walls suffer 70% reduced speed and 30% increased damage taken. Does not affect dragons or gryphons. Increases health by 3% / 6% / 9% / 12% / 15%
- Poison Fountain: Increases damage and health by 5% / 10% / 15% / 20% / 25%
1. Weaken: Nearby troops become weakened, taking 20% more damage from incoming attacks.
2. Root: Nearby troops become rooted, slowing movement speed by 50% within the area.
3. Blind: Nearby troops become blinded, dealing 20% less damage.
- Air Beacon: Increases health by 5% / 10% / 15% / 20% / 25%
1. Shield: Takes 20% less damage.
2. Echo: Reflects 20% of the damage received.
3. Curb: Nearby troops attack 25% slower.
- Ground Beacon: Increases health by 5% / 10% / 15% / 20% / 25%
1. Shield: Takes 20% less damage.
2. Echo: Reflects 20% of the damage received.
3. Curb: Nearby troops attack 25% slower.
- Different status effects from Mithril defences and Spell Towers can all stack on top of each other.
- Antipode buffs the damage from the Catapult, Arrow Launcher or Watch Tower but does not affect incoming damage.
Mithril upgrade costs, once you have invested in an upgrade tree (see each building's page below) you are locked into it. To invest you must pay the Mithril and ring cost which scales based in points already invested.
Watch Tower
Catapult
Arrow Launcher
Skywatcher
Flare Tower
Primus Conduit
Bunker
Rampart
Poison Fountain
Air Beacon
If you change your mind about used Mithril, you will have the chance to remove it from a specific building for 350 Diamonds, or for one Mithril Clear Token.
Astralite

Astralite is a currency used alongside Astral Gear. It can be used to:
- Combine and fuse together Astral Gear of the same quality into Astral Gear of a higher quality
- Equip a piece of Astral Gear to an Ancient
Astralite can be earned by visiting the Temple of Astrallis on the map, completing quests, crafting in the Astronomy Tower, through daily login rewards, or as event prizes.
You can hold a maximum of 2000 Astralite. If Astralite is earned beyond this cap it will be sent to your inventory for a limited duration of 24 hours during which time it can be claimed and added to your currency total. If you do not claim Astralite from your inventory within the 24 hour timer it will expire and be permanently lost.
Relic Energy

Relic Energy is a crafting resources used in crafting. It can be used to:
- Craft Ascension Materials, Common Astral Gear
- Combine and fuse together Astral Gear of the same quality into Astral Gear of a higher quality
Relic Energy can be earned by participating in weekend events, Relic Wars, and Arena Seasons.